gun: is games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.66
, object
Weight: 0.64
, pistol
Weight: 0.62
, handgun
Weight: 0.61
Siblings submachine gun
Weight: 0.78
, machine gun
Weight: 0.76
, revolver
Weight: 0.62
, cannon
Weight: 0.59

Related properties

Property Similarity
is games 1.00
sound in games 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.49
Plausible(gun, is games)
Evidence: 0.66
¬ Salient(gun, is games)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.86
Remarkable(gun, is games)
Evidence: 0.72
¬ Remarkable(gun, sound in games)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.66
Salient(gun, is games)
Evidence: 0.69
¬ Salient(gun, sound in games)
0.52
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.88
Evidence: 0.49
Plausible(gun, is games)
Evidence: 0.60
¬ Plausible(gun, sound in games)
0.47
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.88
Evidence: 0.39
Typical(gun, is games)
Evidence: 0.62
¬ Typical(gun, sound in games)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.66
Salient(gun, is games)
Evidence: 0.39
¬ Typical(gun, is games)
Evidence: 0.86
¬ Remarkable(gun, is games)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.49
Plausible(gun, is games)
Evidence: 0.39
¬ Typical(gun, is games)