guy: play mind games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents person
Weight: 0.69
, asshole
Weight: 0.68
, douche
Weight: 0.68
Siblings character
Weight: 0.64
, jackson
Weight: 0.64
, austin
Weight: 0.63
, justin
Weight: 0.63

Related properties

Property Similarity
play mind games 1.00
play games 0.91

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(guy, play mind games)
Evidence: 1.00
¬ Salient(guy, play mind games)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.91
Evidence: 1.00
Typical(guy, play mind games)
Evidence: 1.00
¬ Typical(guy, play games)
0.77
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.91
Evidence: 1.00
Salient(guy, play mind games)
Evidence: 1.00
¬ Salient(guy, play games)
0.77
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.91
Evidence: 1.00
Plausible(guy, play mind games)
Evidence: 1.00
¬ Plausible(guy, play games)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.94
Remarkable(guy, play mind games)
Evidence: 1.00
¬ Remarkable(guy, play games)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Salient(guy, play mind games)
Evidence: 1.00
¬ Typical(guy, play mind games)
Evidence: 0.94
¬ Remarkable(guy, play mind games)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(guy, play mind games)
Evidence: 1.00
¬ Typical(guy, play mind games)