hack: need verification

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.54
, thing
Weight: 0.52
, program
Weight: 0.52
, trick
Weight: 0.50
Siblings hacking
Weight: 0.33
, computer game
Weight: 0.32
, chess game
Weight: 0.32
, trojan
Weight: 0.31

Related properties

Property Similarity
need verification 1.00
need human verification 0.96

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.69
Plausible(hack, need verification)
Evidence: 0.44
¬ Salient(hack, need verification)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.80
Remarkable(hack, need verification)
Evidence: 0.83
¬ Remarkable(hack, need human verification)
0.62
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.96
Evidence: 0.10
Typical(hack, need verification)
Evidence: 0.27
¬ Typical(hack, need human verification)
0.61
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.96
Evidence: 0.69
Plausible(hack, need verification)
Evidence: 0.85
¬ Plausible(hack, need human verification)
0.52
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.96
Evidence: 0.44
Salient(hack, need verification)
Evidence: 0.67
¬ Salient(hack, need human verification)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.44
Salient(hack, need verification)
Evidence: 0.10
¬ Typical(hack, need verification)
Evidence: 0.80
¬ Remarkable(hack, need verification)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.69
Plausible(hack, need verification)
Evidence: 0.10
¬ Typical(hack, need verification)