hacker: be in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents criminal
Weight: 0.63
, outsider
Weight: 0.63
, person
Weight: 0.57
, third party
Weight: 0.57
, individual
Weight: 0.55
Siblings spammer
Weight: 0.33
, pickpocket
Weight: 0.32
, terrorist
Weight: 0.32
, thief
Weight: 0.32

Related properties

Property Similarity
be in game 1.00
play 100 of games 0.91
be in games 0.90
ruin games 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.40
Plausible(hacker, be in game)
Evidence: 0.62
¬ Salient(hacker, be in game)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.89
Remarkable(hacker, be in game)
Evidence: 0.92
¬ Remarkable(hacker, be in games)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.24
Typical(hacker, be in game)
Evidence: 0.22
¬ Typical(hacker, be in games)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.89
Remarkable(hacker, be in game)
Evidence: 0.64
¬ Remarkable(hacker, ruin games)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.40
Plausible(hacker, be in game)
Evidence: 0.40
¬ Plausible(hacker, be in games)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.62
Salient(hacker, be in game)
Evidence: 0.65
¬ Salient(hacker, be in games)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.62
Salient(hacker, be in game)
Evidence: 0.74
¬ Salient(hacker, ruin games)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.40
Plausible(hacker, be in game)
Evidence: 0.67
¬ Plausible(hacker, ruin games)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.77
Evidence: 0.24
Typical(hacker, be in game)
Evidence: 0.71
¬ Typical(hacker, ruin games)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.62
Salient(hacker, be in game)
Evidence: 0.24
¬ Typical(hacker, be in game)
Evidence: 0.89
¬ Remarkable(hacker, be in game)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.40
Plausible(hacker, be in game)
Evidence: 0.24
¬ Typical(hacker, be in game)