hammer: be hard

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.64
, instrument
Weight: 0.62
, weapon
Weight: 0.61
, thing
Weight: 0.58
, item
Weight: 0.58
Siblings crowbar
Weight: 0.34
, pocket knife
Weight: 0.33
, knife
Weight: 0.33
, stick
Weight: 0.33
, nail
Weight: 0.33

Related properties

Property Similarity
be hard 1.00
be used to make something easy 0.75
do not work well 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.39
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.35
Plausible(instrument, be used to make something easy)
Evidence: 0.35
¬ Typical(hammer, be hard)
0.37
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.35
¬ Typical(hammer, be hard)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.31
Plausible(hammer, be hard)
Evidence: 0.25
¬ Plausible(thing, do not work well)
0.05
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.31
Plausible(hammer, be hard)
Evidence: 0.35
¬ Plausible(instrument, be used to make something easy)

Remarkability exclusitivity betweem a parent and a child

0.32
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.63
¬ Remarkable(hammer, be hard)
Evidence: 0.40
¬ Remarkable(thing, do not work well)
0.23
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.75
Evidence: 0.63
¬ Remarkable(hammer, be hard)
Evidence: 0.74
¬ Remarkable(instrument, be used to make something easy)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.35
Plausible(instrument, be used to make something easy)
Evidence: 0.63
Remarkable(hammer, be hard)
Evidence: 0.31
¬ Plausible(hammer, be hard)
0.29
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.63
Remarkable(hammer, be hard)
Evidence: 0.31
¬ Plausible(hammer, be hard)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.31
Plausible(hammer, be hard)
Evidence: 0.79
¬ Salient(hammer, be hard)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.79
Salient(hammer, be hard)
Evidence: 0.35
¬ Typical(hammer, be hard)
Evidence: 0.63
¬ Remarkable(hammer, be hard)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.31
Plausible(hammer, be hard)
Evidence: 0.35
¬ Typical(hammer, be hard)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.63
¬ Remarkable(hammer, be hard)
Evidence: 0.29
¬ Typical(instrument, be used to make something easy)
0.27
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.63
¬ Remarkable(hammer, be hard)
Evidence: 0.48
¬ Typical(thing, do not work well)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.35
Typical(hammer, be hard)
Evidence: 0.29
¬ Typical(instrument, be used to make something easy)
0.25
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.35
Typical(hammer, be hard)
Evidence: 0.48
¬ Typical(thing, do not work well)