hang out at bar: be motivated by interact with some character

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by interact with some character 1.00
be used to person who want to socialize 0.80
be used to socialize 0.76
be motivated by meet new person 0.76
be used to meet other person 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.68
Plausible(hang out at bar, be motivated by interact with some character)
Evidence: 0.55
¬ Salient(hang out at bar, be motivated by interact with some character)

Similarity expansion

0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.60
Typical(hang out at bar, be motivated by interact with some character)
Evidence: 0.46
¬ Typical(hang out at bar, be used to person who want to socialize)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.55
Salient(hang out at bar, be motivated by interact with some character)
Evidence: 0.50
¬ Salient(hang out at bar, be used to person who want to socialize)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.68
Plausible(hang out at bar, be motivated by interact with some character)
Evidence: 0.72
¬ Plausible(hang out at bar, be used to person who want to socialize)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.68
Plausible(hang out at bar, be motivated by interact with some character)
Evidence: 0.60
¬ Plausible(hang out at bar, be motivated by meet new person)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.55
Salient(hang out at bar, be motivated by interact with some character)
Evidence: 0.43
¬ Salient(hang out at bar, be motivated by meet new person)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.60
Typical(hang out at bar, be motivated by interact with some character)
Evidence: 0.50
¬ Typical(hang out at bar, be used to meet other person)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.60
Typical(hang out at bar, be motivated by interact with some character)
Evidence: 0.58
¬ Typical(hang out at bar, be motivated by meet new person)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.68
Plausible(hang out at bar, be motivated by interact with some character)
Evidence: 0.70
¬ Plausible(hang out at bar, be used to meet other person)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.55
Salient(hang out at bar, be motivated by interact with some character)
Evidence: 0.49
¬ Salient(hang out at bar, be used to meet other person)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.50
Remarkable(hang out at bar, be motivated by interact with some character)
Evidence: 0.79
¬ Remarkable(hang out at bar, be used to person who want to socialize)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.50
Remarkable(hang out at bar, be motivated by interact with some character)
Evidence: 0.77
¬ Remarkable(hang out at bar, be used to meet other person)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.50
Remarkable(hang out at bar, be motivated by interact with some character)
Evidence: 0.80
¬ Remarkable(hang out at bar, be motivated by meet new person)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.55
Salient(hang out at bar, be motivated by interact with some character)
Evidence: 0.60
¬ Typical(hang out at bar, be motivated by interact with some character)
Evidence: 0.50
¬ Remarkable(hang out at bar, be motivated by interact with some character)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.68
Plausible(hang out at bar, be motivated by interact with some character)
Evidence: 0.60
¬ Typical(hang out at bar, be motivated by interact with some character)