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hang out at bar
:
requires be nice to person
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires be nice to person
1.00
be used to person with nothing good to do
0.83
requires talk to another person
0.81
requires make sure you have enough money
0.80
requires do something else
0.79
causes you do not get enough sleep
0.77
be used to sad person
0.77
be used to person who want to socialize
0.77
be motivated by other person be there
0.76
requires not have child
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.24
Rule weight:
0.28
Evidence weight:
0.85
Similarity weight:
1.00
Evidence:
0.69
Plausible(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.49
¬ Salient(
hang out at bar
,
requires be nice to person
)
Similarity expansion
0.63
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.77
Evidence:
0.49
Salient(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.10
¬ Salient(
hang out at bar
,
causes you do not get enough sleep
)
0.63
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.80
Evidence:
0.52
Typical(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.17
¬ Typical(
hang out at bar
,
requires make sure you have enough money
)
0.61
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.79
Evidence:
0.52
Typical(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.20
¬ Typical(
hang out at bar
,
requires do something else
)
0.61
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.77
Evidence:
0.75
Remarkable(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.32
¬ Remarkable(
hang out at bar
,
be used to sad person
)
0.60
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.83
Evidence:
0.52
Typical(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.32
¬ Typical(
hang out at bar
,
be used to person with nothing good to do
)
0.59
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.83
Evidence:
0.49
Salient(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.32
¬ Salient(
hang out at bar
,
be used to person with nothing good to do
)
0.59
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.77
Evidence:
0.75
Remarkable(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.39
¬ Remarkable(
hang out at bar
,
causes you do not get enough sleep
)
0.59
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.76
Evidence:
0.75
Remarkable(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.33
¬ Remarkable(
hang out at bar
,
requires not have child
)
0.58
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.77
Evidence:
0.69
Plausible(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.37
¬ Plausible(
hang out at bar
,
be used to sad person
)
0.58
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.81
Evidence:
0.52
Typical(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.34
¬ Typical(
hang out at bar
,
requires talk to another person
)
0.58
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.76
Evidence:
0.49
Salient(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.22
¬ Salient(
hang out at bar
,
requires not have child
)
0.57
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.83
Evidence:
0.75
Remarkable(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.76
¬ Remarkable(
hang out at bar
,
be used to person with nothing good to do
)
0.57
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.77
Evidence:
0.49
Salient(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.28
¬ Salient(
hang out at bar
,
be used to sad person
)
0.55
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.76
Evidence:
0.52
Typical(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.32
¬ Typical(
hang out at bar
,
be motivated by other person be there
)
0.55
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.77
Evidence:
0.52
Typical(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.36
¬ Typical(
hang out at bar
,
causes you do not get enough sleep
)
0.54
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.81
Evidence:
0.75
Remarkable(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.87
¬ Remarkable(
hang out at bar
,
requires talk to another person
)
0.53
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.79
Evidence:
0.75
Remarkable(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.86
¬ Remarkable(
hang out at bar
,
requires do something else
)
0.53
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.80
Evidence:
0.75
Remarkable(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.88
¬ Remarkable(
hang out at bar
,
requires make sure you have enough money
)
0.52
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.77
Evidence:
0.75
Remarkable(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.79
¬ Remarkable(
hang out at bar
,
be used to person who want to socialize
)
0.52
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.83
Evidence:
0.69
Plausible(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.85
¬ Plausible(
hang out at bar
,
be used to person with nothing good to do
)
0.52
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.81
Evidence:
0.69
Plausible(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.79
¬ Plausible(
hang out at bar
,
requires talk to another person
)
0.51
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.81
Evidence:
0.49
Salient(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.51
¬ Salient(
hang out at bar
,
requires talk to another person
)
0.51
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.77
Evidence:
0.52
Typical(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.46
¬ Typical(
hang out at bar
,
be used to person who want to socialize
)
0.51
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.76
Evidence:
0.52
Typical(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.45
¬ Typical(
hang out at bar
,
requires not have child
)
0.51
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.77
Evidence:
0.69
Plausible(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.72
¬ Plausible(
hang out at bar
,
be used to person who want to socialize
)
0.50
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.76
Evidence:
0.75
Remarkable(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.88
¬ Remarkable(
hang out at bar
,
be motivated by other person be there
)
0.49
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.77
Evidence:
0.49
Salient(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.50
¬ Salient(
hang out at bar
,
be used to person who want to socialize
)
0.49
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.79
Evidence:
0.69
Plausible(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.90
¬ Plausible(
hang out at bar
,
requires do something else
)
0.49
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.76
Evidence:
0.69
Plausible(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.80
¬ Plausible(
hang out at bar
,
be motivated by other person be there
)
0.49
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.80
Evidence:
0.69
Plausible(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.91
¬ Plausible(
hang out at bar
,
requires make sure you have enough money
)
0.48
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.76
Evidence:
0.69
Plausible(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.83
¬ Plausible(
hang out at bar
,
requires not have child
)
0.48
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.77
Evidence:
0.69
Plausible(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.89
¬ Plausible(
hang out at bar
,
causes you do not get enough sleep
)
0.47
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.76
Evidence:
0.49
Salient(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.54
¬ Salient(
hang out at bar
,
be motivated by other person be there
)
0.44
Rule weight:
0.85
Evidence weight:
0.65
Similarity weight:
0.79
Evidence:
0.49
Salient(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.69
¬ Salient(
hang out at bar
,
requires do something else
)
0.44
Rule weight:
0.85
Evidence weight:
0.64
Similarity weight:
0.80
Evidence:
0.49
Salient(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.71
¬ Salient(
hang out at bar
,
requires make sure you have enough money
)
0.36
Rule weight:
0.85
Evidence weight:
0.54
Similarity weight:
0.77
Evidence:
0.52
Typical(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.96
¬ Typical(
hang out at bar
,
be used to sad person
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.80
Similarity weight:
1.00
Evidence:
0.49
Salient(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.52
¬ Typical(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.75
¬ Remarkable(
hang out at bar
,
requires be nice to person
)
Typical implies Plausible
0.40
Rule weight:
0.48
Evidence weight:
0.84
Similarity weight:
1.00
Evidence:
0.69
Plausible(
hang out at bar
,
requires be nice to person
)
⋁
Evidence:
0.52
¬ Typical(
hang out at bar
,
requires be nice to person
)