hard work: wants to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents quality
Weight: 0.68
, thing
Weight: 0.65
, value
Weight: 0.63
, principle
Weight: 0.62
Siblings homework
Weight: 0.57
, think
Weight: 0.35
, what
Weight: 0.34
, new job
Weight: 0.34

Related properties

Property Similarity
wants to have fun 1.00
be used to fun 0.92
wants to learn something new 0.82
be used to get something do 0.82
be less fun than open mind 0.81
requires find something worthwhile to do 0.81
be used to person who enjoy work 0.80
be used to get thing do 0.80
be motivated by you would get money 0.80
requires find something to think about 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.08
¬ Remarkable(hard work, wants to have fun)
Evidence: 0.71
¬ Remarkable(what, wants to have fun)
0.12
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.08
¬ Remarkable(hard work, wants to have fun)
Evidence: 0.31
¬ Remarkable(think, be used to fun)
0.10
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.08
¬ Remarkable(hard work, wants to have fun)
Evidence: 0.72
¬ Remarkable(new job, wants to learn something new)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.13
Plausible(hard work, wants to have fun)
Evidence: 0.71
Remarkable(what, wants to have fun)
Evidence: 0.06
¬ Plausible(what, wants to have fun)
0.51
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.13
Plausible(hard work, wants to have fun)
Evidence: 0.31
Remarkable(think, be used to fun)
Evidence: 0.12
¬ Plausible(think, be used to fun)
0.40
Rule weight: 0.60
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.13
Plausible(hard work, wants to have fun)
Evidence: 0.72
Remarkable(new job, wants to learn something new)
Evidence: 0.73
¬ Plausible(new job, wants to learn something new)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.13
Plausible(hard work, wants to have fun)
Evidence: 0.09
¬ Salient(hard work, wants to have fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.09
Salient(hard work, wants to have fun)
Evidence: 0.84
¬ Typical(hard work, wants to have fun)
Evidence: 0.08
¬ Remarkable(hard work, wants to have fun)

Typical implies Plausible

0.13
Rule weight: 0.48
Evidence weight: 0.27
Similarity weight: 1.00
Evidence: 0.13
Plausible(hard work, wants to have fun)
Evidence: 0.84
¬ Typical(hard work, wants to have fun)

Typicality and Rermarkability incompatibility between siblings

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.08
¬ Remarkable(hard work, wants to have fun)
Evidence: 0.64
¬ Typical(what, wants to have fun)
0.12
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.08
¬ Remarkable(hard work, wants to have fun)
Evidence: 0.81
¬ Typical(think, be used to fun)
0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.08
¬ Remarkable(hard work, wants to have fun)
Evidence: 0.13
¬ Typical(new job, wants to learn something new)