hardware store: be likely to sell hammer

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents department store
Weight: 0.81
, convenience store
Weight: 0.77
, store
Weight: 0.75
, shop
Weight: 0.70
Siblings grocery store
Weight: 0.82
, food store
Weight: 0.38
, shoe store
Weight: 0.38
, gift shop
Weight: 0.37
, supermarket
Weight: 0.37

Related properties

Property Similarity
be likely to sell hammer 1.00
be used to sell good 0.79
sell good 0.78
be used to buy nail 0.78
be used to sell and buy 0.78
be used to buy and sell 0.78
be used to buy and sell thing 0.77
be used to sell thing 0.76
be used to sell item 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.91
Plausible(shop, be used to buy and sell thing)
Evidence: 0.86
¬ Typical(hardware store, be likely to sell hammer)
0.42
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.77
Plausible(shop, be used to sell good)
Evidence: 0.86
¬ Typical(hardware store, be likely to sell hammer)
0.36
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.65
Plausible(shop, sell good)
Evidence: 0.86
¬ Typical(hardware store, be likely to sell hammer)
0.36
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.66
Plausible(store, be used to sell thing)
Evidence: 0.86
¬ Typical(hardware store, be likely to sell hammer)
0.23
Rule weight: 0.66
Evidence weight: 0.44
Similarity weight: 0.78
Evidence: 0.34
Plausible(store, be used to buy and sell)
Evidence: 0.86
¬ Typical(hardware store, be likely to sell hammer)
0.19
Rule weight: 0.66
Evidence weight: 0.36
Similarity weight: 0.78
Evidence: 0.26
Plausible(store, be used to sell and buy)
Evidence: 0.86
¬ Typical(hardware store, be likely to sell hammer)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.08
Plausible(hardware store, be likely to sell hammer)
Evidence: 0.26
¬ Plausible(store, be used to sell and buy)
0.05
Rule weight: 0.09
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.08
Plausible(hardware store, be likely to sell hammer)
Evidence: 0.34
¬ Plausible(store, be used to buy and sell)
0.03
Rule weight: 0.09
Evidence weight: 0.40
Similarity weight: 0.78
Evidence: 0.08
Plausible(hardware store, be likely to sell hammer)
Evidence: 0.65
¬ Plausible(shop, sell good)
0.03
Rule weight: 0.09
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.08
Plausible(hardware store, be likely to sell hammer)
Evidence: 0.66
¬ Plausible(store, be used to sell thing)
0.02
Rule weight: 0.09
Evidence weight: 0.29
Similarity weight: 0.79
Evidence: 0.08
Plausible(hardware store, be likely to sell hammer)
Evidence: 0.77
¬ Plausible(shop, be used to sell good)
0.01
Rule weight: 0.09
Evidence weight: 0.15
Similarity weight: 0.77
Evidence: 0.08
Plausible(hardware store, be likely to sell hammer)
Evidence: 0.91
¬ Plausible(shop, be used to buy and sell thing)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.14
¬ Remarkable(hardware store, be likely to sell hammer)
Evidence: 0.92
¬ Remarkable(shop, be used to sell good)
0.39
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.14
¬ Remarkable(hardware store, be likely to sell hammer)
Evidence: 0.86
¬ Remarkable(store, be used to sell and buy)
0.39
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.14
¬ Remarkable(hardware store, be likely to sell hammer)
Evidence: 0.86
¬ Remarkable(store, be used to buy and sell)
0.39
Rule weight: 0.58
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.14
¬ Remarkable(hardware store, be likely to sell hammer)
Evidence: 0.92
¬ Remarkable(shop, sell good)
0.38
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.14
¬ Remarkable(hardware store, be likely to sell hammer)
Evidence: 0.88
¬ Remarkable(store, be used to sell thing)
0.38
Rule weight: 0.58
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.14
¬ Remarkable(hardware store, be likely to sell hammer)
Evidence: 0.94
¬ Remarkable(shop, be used to buy and sell thing)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.77
Plausible(shop, be used to sell good)
Evidence: 0.14
Remarkable(hardware store, be likely to sell hammer)
Evidence: 0.08
¬ Plausible(hardware store, be likely to sell hammer)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.91
Plausible(shop, be used to buy and sell thing)
Evidence: 0.14
Remarkable(hardware store, be likely to sell hammer)
Evidence: 0.08
¬ Plausible(hardware store, be likely to sell hammer)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.65
Plausible(shop, sell good)
Evidence: 0.14
Remarkable(hardware store, be likely to sell hammer)
Evidence: 0.08
¬ Plausible(hardware store, be likely to sell hammer)
0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.66
Plausible(store, be used to sell thing)
Evidence: 0.14
Remarkable(hardware store, be likely to sell hammer)
Evidence: 0.08
¬ Plausible(hardware store, be likely to sell hammer)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.34
Plausible(store, be used to buy and sell)
Evidence: 0.14
Remarkable(hardware store, be likely to sell hammer)
Evidence: 0.08
¬ Plausible(hardware store, be likely to sell hammer)
0.31
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.26
Plausible(store, be used to sell and buy)
Evidence: 0.14
Remarkable(hardware store, be likely to sell hammer)
Evidence: 0.08
¬ Plausible(hardware store, be likely to sell hammer)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.08
Plausible(hardware store, be likely to sell hammer)
Evidence: 0.15
¬ Salient(hardware store, be likely to sell hammer)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.86
Typical(hardware store, be likely to sell hammer)
Evidence: 0.58
¬ Typical(hardware store, be used to buy nail)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.08
Plausible(hardware store, be likely to sell hammer)
Evidence: 0.15
¬ Plausible(hardware store, be used to buy nail)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.15
Salient(hardware store, be likely to sell hammer)
Evidence: 0.32
¬ Salient(hardware store, be used to buy nail)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.14
Remarkable(hardware store, be likely to sell hammer)
Evidence: 0.36
¬ Remarkable(hardware store, be used to buy nail)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.15
Salient(hardware store, be likely to sell hammer)
Evidence: 0.86
¬ Typical(hardware store, be likely to sell hammer)
Evidence: 0.14
¬ Remarkable(hardware store, be likely to sell hammer)

Typical implies Plausible

0.10
Rule weight: 0.48
Evidence weight: 0.21
Similarity weight: 1.00
Evidence: 0.08
Plausible(hardware store, be likely to sell hammer)
Evidence: 0.86
¬ Typical(hardware store, be likely to sell hammer)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.14
¬ Remarkable(hardware store, be likely to sell hammer)
Evidence: 0.11
¬ Typical(shop, be used to sell good)
0.39
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.14
¬ Remarkable(hardware store, be likely to sell hammer)
Evidence: 0.16
¬ Typical(shop, sell good)
0.39
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.14
¬ Remarkable(hardware store, be likely to sell hammer)
Evidence: 0.05
¬ Typical(shop, be used to buy and sell thing)
0.38
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.14
¬ Remarkable(hardware store, be likely to sell hammer)
Evidence: 0.24
¬ Typical(store, be used to buy and sell)
0.38
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.14
¬ Remarkable(hardware store, be likely to sell hammer)
Evidence: 0.12
¬ Typical(store, be used to sell thing)
0.38
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.14
¬ Remarkable(hardware store, be likely to sell hammer)
Evidence: 0.30
¬ Typical(store, be used to sell and buy)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.86
Typical(hardware store, be likely to sell hammer)
Evidence: 0.11
¬ Typical(shop, be used to sell good)
0.37
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.86
Typical(hardware store, be likely to sell hammer)
Evidence: 0.16
¬ Typical(shop, sell good)
0.37
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.86
Typical(hardware store, be likely to sell hammer)
Evidence: 0.05
¬ Typical(shop, be used to buy and sell thing)
0.36
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.86
Typical(hardware store, be likely to sell hammer)
Evidence: 0.24
¬ Typical(store, be used to buy and sell)
0.36
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.86
Typical(hardware store, be likely to sell hammer)
Evidence: 0.12
¬ Typical(store, be used to sell thing)
0.36
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.86
Typical(hardware store, be likely to sell hammer)
Evidence: 0.30
¬ Typical(store, be used to sell and buy)