hardware store: be used to buy spring

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents department store
Weight: 0.81
, convenience store
Weight: 0.77
, store
Weight: 0.75
, shop
Weight: 0.70
Siblings grocery store
Weight: 0.82
, food store
Weight: 0.38
, shoe store
Weight: 0.38
, gift shop
Weight: 0.37
, supermarket
Weight: 0.37

Related properties

Property Similarity
be used to buy spring 1.00
be used to buy and sell thing 0.81
be used to sell and buy 0.81
be used to buy and sell 0.81
be used to buy good 0.80
be motivated by buy new thing 0.80
be used to buy thing 0.80
be used to look for something to buy 0.79
be used to buy thing from 0.79
be used to purchase something 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.51
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.96
Plausible(shop, be used to buy thing)
Evidence: 0.77
¬ Typical(hardware store, be used to buy spring)
0.50
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.91
Plausible(shop, be used to buy and sell thing)
Evidence: 0.77
¬ Typical(hardware store, be used to buy spring)
0.50
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.93
Plausible(shop, be motivated by buy new thing)
Evidence: 0.77
¬ Typical(hardware store, be used to buy spring)
0.48
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.87
Plausible(shop, be used to buy good)
Evidence: 0.77
¬ Typical(hardware store, be used to buy spring)
0.42
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.74
Plausible(store, be used to purchase something)
Evidence: 0.77
¬ Typical(hardware store, be used to buy spring)
0.39
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.65
Plausible(store, be used to buy thing)
Evidence: 0.77
¬ Typical(hardware store, be used to buy spring)
0.33
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.51
Plausible(store, be used to buy good)
Evidence: 0.77
¬ Typical(hardware store, be used to buy spring)
0.31
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.79
Evidence: 0.46
Plausible(department store, be used to buy thing from)
Evidence: 0.77
¬ Typical(hardware store, be used to buy spring)
0.27
Rule weight: 0.66
Evidence weight: 0.49
Similarity weight: 0.81
Evidence: 0.34
Plausible(store, be used to buy and sell)
Evidence: 0.77
¬ Typical(hardware store, be used to buy spring)
0.23
Rule weight: 0.66
Evidence weight: 0.43
Similarity weight: 0.81
Evidence: 0.26
Plausible(store, be used to sell and buy)
Evidence: 0.77
¬ Typical(hardware store, be used to buy spring)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.03
Plausible(hardware store, be used to buy spring)
Evidence: 0.26
¬ Plausible(store, be used to sell and buy)
0.05
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.81
Evidence: 0.03
Plausible(hardware store, be used to buy spring)
Evidence: 0.34
¬ Plausible(store, be used to buy and sell)
0.04
Rule weight: 0.09
Evidence weight: 0.55
Similarity weight: 0.79
Evidence: 0.03
Plausible(hardware store, be used to buy spring)
Evidence: 0.46
¬ Plausible(department store, be used to buy thing from)
0.04
Rule weight: 0.09
Evidence weight: 0.51
Similarity weight: 0.80
Evidence: 0.03
Plausible(hardware store, be used to buy spring)
Evidence: 0.51
¬ Plausible(store, be used to buy good)
0.03
Rule weight: 0.09
Evidence weight: 0.37
Similarity weight: 0.80
Evidence: 0.03
Plausible(hardware store, be used to buy spring)
Evidence: 0.65
¬ Plausible(store, be used to buy thing)
0.02
Rule weight: 0.09
Evidence weight: 0.29
Similarity weight: 0.79
Evidence: 0.03
Plausible(hardware store, be used to buy spring)
Evidence: 0.74
¬ Plausible(store, be used to purchase something)
0.01
Rule weight: 0.09
Evidence weight: 0.16
Similarity weight: 0.80
Evidence: 0.03
Plausible(hardware store, be used to buy spring)
Evidence: 0.87
¬ Plausible(shop, be used to buy good)
0.01
Rule weight: 0.09
Evidence weight: 0.12
Similarity weight: 0.81
Evidence: 0.03
Plausible(hardware store, be used to buy spring)
Evidence: 0.91
¬ Plausible(shop, be used to buy and sell thing)
0.01
Rule weight: 0.09
Evidence weight: 0.10
Similarity weight: 0.80
Evidence: 0.03
Plausible(hardware store, be used to buy spring)
Evidence: 0.93
¬ Plausible(shop, be motivated by buy new thing)
0.01
Rule weight: 0.09
Evidence weight: 0.07
Similarity weight: 0.80
Evidence: 0.03
Plausible(hardware store, be used to buy spring)
Evidence: 0.96
¬ Plausible(shop, be used to buy thing)

Remarkability exclusitivity betweem a parent and a child

0.23
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.81
Evidence: 0.58
¬ Remarkable(hardware store, be used to buy spring)
Evidence: 0.86
¬ Remarkable(store, be used to sell and buy)
0.23
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.81
Evidence: 0.58
¬ Remarkable(hardware store, be used to buy spring)
Evidence: 0.86
¬ Remarkable(store, be used to buy and sell)
0.23
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.79
Evidence: 0.58
¬ Remarkable(hardware store, be used to buy spring)
Evidence: 0.84
¬ Remarkable(department store, be used to buy thing from)
0.23
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(hardware store, be used to buy spring)
Evidence: 0.87
¬ Remarkable(store, be used to buy thing)
0.22
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(hardware store, be used to buy spring)
Evidence: 0.88
¬ Remarkable(store, be used to buy good)
0.22
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.79
Evidence: 0.58
¬ Remarkable(hardware store, be used to buy spring)
Evidence: 0.87
¬ Remarkable(store, be used to purchase something)
0.21
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.81
Evidence: 0.58
¬ Remarkable(hardware store, be used to buy spring)
Evidence: 0.94
¬ Remarkable(shop, be used to buy and sell thing)
0.21
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(hardware store, be used to buy spring)
Evidence: 0.95
¬ Remarkable(shop, be used to buy good)
0.20
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(hardware store, be used to buy spring)
Evidence: 0.96
¬ Remarkable(shop, be used to buy thing)
0.20
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(hardware store, be used to buy spring)
Evidence: 0.97
¬ Remarkable(shop, be motivated by buy new thing)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.91
Plausible(shop, be used to buy and sell thing)
Evidence: 0.58
Remarkable(hardware store, be used to buy spring)
Evidence: 0.03
¬ Plausible(hardware store, be used to buy spring)
0.34
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.87
Plausible(shop, be used to buy good)
Evidence: 0.58
Remarkable(hardware store, be used to buy spring)
Evidence: 0.03
¬ Plausible(hardware store, be used to buy spring)
0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.34
Plausible(store, be used to buy and sell)
Evidence: 0.58
Remarkable(hardware store, be used to buy spring)
Evidence: 0.03
¬ Plausible(hardware store, be used to buy spring)
0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.26
Plausible(store, be used to sell and buy)
Evidence: 0.58
Remarkable(hardware store, be used to buy spring)
Evidence: 0.03
¬ Plausible(hardware store, be used to buy spring)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.51
Plausible(store, be used to buy good)
Evidence: 0.58
Remarkable(hardware store, be used to buy spring)
Evidence: 0.03
¬ Plausible(hardware store, be used to buy spring)
0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.96
Plausible(shop, be used to buy thing)
Evidence: 0.58
Remarkable(hardware store, be used to buy spring)
Evidence: 0.03
¬ Plausible(hardware store, be used to buy spring)
0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.93
Plausible(shop, be motivated by buy new thing)
Evidence: 0.58
Remarkable(hardware store, be used to buy spring)
Evidence: 0.03
¬ Plausible(hardware store, be used to buy spring)
0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.65
Plausible(store, be used to buy thing)
Evidence: 0.58
Remarkable(hardware store, be used to buy spring)
Evidence: 0.03
¬ Plausible(hardware store, be used to buy spring)
0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.74
Plausible(store, be used to purchase something)
Evidence: 0.58
Remarkable(hardware store, be used to buy spring)
Evidence: 0.03
¬ Plausible(hardware store, be used to buy spring)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.46
Plausible(department store, be used to buy thing from)
Evidence: 0.58
Remarkable(hardware store, be used to buy spring)
Evidence: 0.03
¬ Plausible(hardware store, be used to buy spring)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.03
Plausible(hardware store, be used to buy spring)
Evidence: 0.48
¬ Salient(hardware store, be used to buy spring)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.48
Salient(hardware store, be used to buy spring)
Evidence: 0.77
¬ Typical(hardware store, be used to buy spring)
Evidence: 0.58
¬ Remarkable(hardware store, be used to buy spring)

Typical implies Plausible

0.12
Rule weight: 0.48
Evidence weight: 0.25
Similarity weight: 1.00
Evidence: 0.03
Plausible(hardware store, be used to buy spring)
Evidence: 0.77
¬ Typical(hardware store, be used to buy spring)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.58
¬ Remarkable(hardware store, be used to buy spring)
Evidence: 0.05
¬ Typical(shop, be used to buy and sell thing)
0.40
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(hardware store, be used to buy spring)
Evidence: 0.03
¬ Typical(shop, be used to buy thing)
0.40
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(hardware store, be used to buy spring)
Evidence: 0.04
¬ Typical(shop, be motivated by buy new thing)
0.40
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(hardware store, be used to buy spring)
Evidence: 0.06
¬ Typical(shop, be used to buy good)
0.38
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.58
¬ Remarkable(hardware store, be used to buy spring)
Evidence: 0.09
¬ Typical(store, be used to purchase something)
0.38
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(hardware store, be used to buy spring)
Evidence: 0.12
¬ Typical(store, be used to buy thing)
0.37
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(hardware store, be used to buy spring)
Evidence: 0.16
¬ Typical(store, be used to buy good)
0.36
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.58
¬ Remarkable(hardware store, be used to buy spring)
Evidence: 0.19
¬ Typical(department store, be used to buy thing from)
0.35
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.58
¬ Remarkable(hardware store, be used to buy spring)
Evidence: 0.24
¬ Typical(store, be used to buy and sell)
0.34
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.58
¬ Remarkable(hardware store, be used to buy spring)
Evidence: 0.30
¬ Typical(store, be used to sell and buy)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.77
Typical(hardware store, be used to buy spring)
Evidence: 0.05
¬ Typical(shop, be used to buy and sell thing)
0.38
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.77
Typical(hardware store, be used to buy spring)
Evidence: 0.06
¬ Typical(shop, be used to buy good)
0.38
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.77
Typical(hardware store, be used to buy spring)
Evidence: 0.03
¬ Typical(shop, be used to buy thing)
0.38
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.77
Typical(hardware store, be used to buy spring)
Evidence: 0.04
¬ Typical(shop, be motivated by buy new thing)
0.38
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.77
Typical(hardware store, be used to buy spring)
Evidence: 0.16
¬ Typical(store, be used to buy good)
0.38
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.77
Typical(hardware store, be used to buy spring)
Evidence: 0.12
¬ Typical(store, be used to buy thing)
0.37
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.77
Typical(hardware store, be used to buy spring)
Evidence: 0.09
¬ Typical(store, be used to purchase something)
0.37
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.77
Typical(hardware store, be used to buy spring)
Evidence: 0.24
¬ Typical(store, be used to buy and sell)
0.37
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.77
Typical(hardware store, be used to buy spring)
Evidence: 0.19
¬ Typical(department store, be used to buy thing from)
0.36
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.77
Typical(hardware store, be used to buy spring)
Evidence: 0.30
¬ Typical(store, be used to sell and buy)