hardware store: be used to get hurt

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents department store
Weight: 0.81
, convenience store
Weight: 0.77
, store
Weight: 0.75
, shop
Weight: 0.70
Siblings grocery store
Weight: 0.82
, food store
Weight: 0.38
, shoe store
Weight: 0.38
, gift shop
Weight: 0.37
, supermarket
Weight: 0.37

Related properties

Property Similarity
be used to get hurt 1.00
be used to get good 0.80
causes buy thing you do not need 0.76
be used to get thing you need 0.76
be used to buy thing that you want 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.99
Plausible(shop, be used to get thing you need)
Evidence: 0.73
¬ Typical(hardware store, be used to get hurt)
0.50
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.99
Plausible(shop, be used to buy thing that you want)
Evidence: 0.73
¬ Typical(hardware store, be used to get hurt)
0.48
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.87
Plausible(shop, be used to get good)
Evidence: 0.73
¬ Typical(hardware store, be used to get hurt)

Plausibility inheritance from parent to child

0.02
Rule weight: 0.09
Evidence weight: 0.21
Similarity weight: 0.80
Evidence: 0.08
Plausible(hardware store, be used to get hurt)
Evidence: 0.87
¬ Plausible(shop, be used to get good)
0.01
Rule weight: 0.09
Evidence weight: 0.09
Similarity weight: 0.75
Evidence: 0.08
Plausible(hardware store, be used to get hurt)
Evidence: 0.99
¬ Plausible(shop, be used to buy thing that you want)
0.01
Rule weight: 0.09
Evidence weight: 0.09
Similarity weight: 0.76
Evidence: 0.08
Plausible(hardware store, be used to get hurt)
Evidence: 0.99
¬ Plausible(shop, be used to get thing you need)

Remarkability exclusitivity betweem a parent and a child

0.32
Rule weight: 0.58
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.32
¬ Remarkable(hardware store, be used to get hurt)
Evidence: 0.94
¬ Remarkable(shop, be used to get good)
0.30
Rule weight: 0.58
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(hardware store, be used to get hurt)
Evidence: 0.97
¬ Remarkable(shop, be used to get thing you need)
0.30
Rule weight: 0.58
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.32
¬ Remarkable(hardware store, be used to get hurt)
Evidence: 0.97
¬ Remarkable(shop, be used to buy thing that you want)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.87
Plausible(shop, be used to get good)
Evidence: 0.32
Remarkable(hardware store, be used to get hurt)
Evidence: 0.08
¬ Plausible(hardware store, be used to get hurt)
0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.99
Plausible(shop, be used to get thing you need)
Evidence: 0.32
Remarkable(hardware store, be used to get hurt)
Evidence: 0.08
¬ Plausible(hardware store, be used to get hurt)
0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.99
Plausible(shop, be used to buy thing that you want)
Evidence: 0.32
Remarkable(hardware store, be used to get hurt)
Evidence: 0.08
¬ Plausible(hardware store, be used to get hurt)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.08
Plausible(hardware store, be used to get hurt)
Evidence: 0.37
¬ Salient(hardware store, be used to get hurt)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.37
Salient(hardware store, be used to get hurt)
Evidence: 0.73
¬ Typical(hardware store, be used to get hurt)
Evidence: 0.32
¬ Remarkable(hardware store, be used to get hurt)

Typical implies Plausible

0.16
Rule weight: 0.48
Evidence weight: 0.33
Similarity weight: 1.00
Evidence: 0.08
Plausible(hardware store, be used to get hurt)
Evidence: 0.73
¬ Typical(hardware store, be used to get hurt)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.32
¬ Remarkable(hardware store, be used to get hurt)
Evidence: 0.06
¬ Typical(shop, be used to get good)
0.38
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(hardware store, be used to get hurt)
Evidence: 0.02
¬ Typical(shop, be used to get thing you need)
0.38
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.32
¬ Remarkable(hardware store, be used to get hurt)
Evidence: 0.02
¬ Typical(shop, be used to buy thing that you want)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.73
Typical(hardware store, be used to get hurt)
Evidence: 0.06
¬ Typical(shop, be used to get good)
0.37
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.73
Typical(hardware store, be used to get hurt)
Evidence: 0.02
¬ Typical(shop, be used to get thing you need)
0.36
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.73
Typical(hardware store, be used to get hurt)
Evidence: 0.02
¬ Typical(shop, be used to buy thing that you want)