hardware: be good for make thing

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents merchandise
Weight: 0.64
, strategy
Weight: 0.59
, solution
Weight: 0.58
, stuff
Weight: 0.58
, service
Weight: 0.58
Siblings electronics
Weight: 0.34
, computer network
Weight: 0.34
, technology
Weight: 0.33
, security system
Weight: 0.32
, toy
Weight: 0.32

Related properties

Property Similarity
be good for make thing 1.00
look like read thing 0.84
be defined as thing to play 0.83
be defined as most important thing 0.83
be used to have fun 0.79
be great 0.78
be defined as thing use to gain joy 0.78
be defined as thing to gain joy with 0.78
be fun to play with 0.77
be used to play with kid 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.42
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.31
Plausible(strategy, be defined as most important thing)
Evidence: 0.34
¬ Typical(hardware, be good for make thing)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.30
Plausible(hardware, be good for make thing)
Evidence: 0.31
¬ Plausible(strategy, be defined as most important thing)

Remarkability exclusitivity betweem a parent and a child

0.28
Rule weight: 0.58
Evidence weight: 0.58
Similarity weight: 0.83
Evidence: 0.61
¬ Remarkable(hardware, be good for make thing)
Evidence: 0.69
¬ Remarkable(strategy, be defined as most important thing)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.61
¬ Remarkable(hardware, be good for make thing)
Evidence: 0.25
¬ Remarkable(toy, look like read thing)
0.09
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.61
¬ Remarkable(hardware, be good for make thing)
Evidence: 0.26
¬ Remarkable(technology, be great)
0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.61
¬ Remarkable(hardware, be good for make thing)
Evidence: 0.69
¬ Remarkable(toy, be defined as thing use to gain joy)
0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.61
¬ Remarkable(hardware, be good for make thing)
Evidence: 0.69
¬ Remarkable(toy, be defined as thing to gain joy with)
0.05
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.83
Evidence: 0.61
¬ Remarkable(hardware, be good for make thing)
Evidence: 0.85
¬ Remarkable(toy, be defined as thing to play)
0.05
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.79
Evidence: 0.61
¬ Remarkable(hardware, be good for make thing)
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
0.05
Rule weight: 0.13
Evidence weight: 0.51
Similarity weight: 0.75
Evidence: 0.61
¬ Remarkable(hardware, be good for make thing)
Evidence: 0.81
¬ Remarkable(toy, be used to play with kid)
0.05
Rule weight: 0.13
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.61
¬ Remarkable(hardware, be good for make thing)
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.31
Plausible(strategy, be defined as most important thing)
Evidence: 0.61
Remarkable(hardware, be good for make thing)
Evidence: 0.30
¬ Plausible(hardware, be good for make thing)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.30
Plausible(hardware, be good for make thing)
Evidence: 0.85
Remarkable(toy, be defined as thing to play)
Evidence: 0.71
¬ Plausible(toy, be defined as thing to play)
0.46
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.30
Plausible(hardware, be good for make thing)
Evidence: 0.82
Remarkable(toy, be used to have fun)
Evidence: 0.27
¬ Plausible(toy, be used to have fun)
0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.30
Plausible(hardware, be good for make thing)
Evidence: 0.87
Remarkable(toy, be fun to play with)
Evidence: 0.36
¬ Plausible(toy, be fun to play with)
0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.30
Plausible(hardware, be good for make thing)
Evidence: 0.81
Remarkable(toy, be used to play with kid)
Evidence: 0.21
¬ Plausible(toy, be used to play with kid)
0.44
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.30
Plausible(hardware, be good for make thing)
Evidence: 0.26
Remarkable(technology, be great)
Evidence: 0.14
¬ Plausible(technology, be great)
0.41
Rule weight: 0.60
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.30
Plausible(hardware, be good for make thing)
Evidence: 0.25
Remarkable(toy, look like read thing)
Evidence: 0.37
¬ Plausible(toy, look like read thing)
0.40
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.30
Plausible(hardware, be good for make thing)
Evidence: 0.69
Remarkable(toy, be defined as thing use to gain joy)
Evidence: 0.63
¬ Plausible(toy, be defined as thing use to gain joy)
0.40
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.30
Plausible(hardware, be good for make thing)
Evidence: 0.69
Remarkable(toy, be defined as thing to gain joy with)
Evidence: 0.65
¬ Plausible(toy, be defined as thing to gain joy with)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.30
Plausible(hardware, be good for make thing)
Evidence: 0.78
¬ Salient(hardware, be good for make thing)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.78
Salient(hardware, be good for make thing)
Evidence: 0.34
¬ Typical(hardware, be good for make thing)
Evidence: 0.61
¬ Remarkable(hardware, be good for make thing)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.30
Plausible(hardware, be good for make thing)
Evidence: 0.34
¬ Typical(hardware, be good for make thing)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.61
¬ Remarkable(hardware, be good for make thing)
Evidence: 0.30
¬ Typical(strategy, be defined as most important thing)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.61
¬ Remarkable(hardware, be good for make thing)
Evidence: 0.12
¬ Typical(toy, be defined as thing to play)
0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.61
¬ Remarkable(hardware, be good for make thing)
Evidence: 0.18
¬ Typical(toy, be defined as thing use to gain joy)
0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.61
¬ Remarkable(hardware, be good for make thing)
Evidence: 0.18
¬ Typical(toy, be defined as thing to gain joy with)
0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.61
¬ Remarkable(hardware, be good for make thing)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.09
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.61
¬ Remarkable(hardware, be good for make thing)
Evidence: 0.39
¬ Typical(toy, look like read thing)
0.09
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.61
¬ Remarkable(hardware, be good for make thing)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.61
¬ Remarkable(hardware, be good for make thing)
Evidence: 0.40
¬ Typical(toy, be used to play with kid)
0.07
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.61
¬ Remarkable(hardware, be good for make thing)
Evidence: 0.64
¬ Typical(technology, be great)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.34
Typical(hardware, be good for make thing)
Evidence: 0.30
¬ Typical(strategy, be defined as most important thing)