hardware: be important in business

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents merchandise
Weight: 0.64
, operating system
Weight: 0.64
, engineering
Weight: 0.61
, module
Weight: 0.59
, strategy
Weight: 0.59
Siblings software
Weight: 0.35
, electronics
Weight: 0.34
, unix
Weight: 0.33
, solaris
Weight: 0.33
, macintosh
Weight: 0.32

Related properties

Property Similarity
be important in business 1.00
be important to business 0.99
be important in industry 0.83
be important in medical industry 0.80
be important in marketing 0.80
be important in management 0.79
be important in environment 0.79
be important in current environment 0.79
be important in global environment 0.78
be important in current global environment 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.62
Plausible(merchandise, be important in business)
Evidence: 0.67
¬ Typical(hardware, be important in business)
0.47
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.99
Evidence: 0.56
Plausible(strategy, be important to business)
Evidence: 0.67
¬ Typical(hardware, be important in business)
0.40
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.65
Plausible(strategy, be important in management)
Evidence: 0.67
¬ Typical(hardware, be important in business)
0.38
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.57
Plausible(strategy, be important in marketing)
Evidence: 0.67
¬ Typical(hardware, be important in business)
0.35
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.50
Plausible(strategy, be important in global environment)
Evidence: 0.67
¬ Typical(hardware, be important in business)
0.35
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.50
Plausible(strategy, be important in current global environment)
Evidence: 0.67
¬ Typical(hardware, be important in business)
0.34
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.48
Plausible(strategy, be important in current environment)
Evidence: 0.67
¬ Typical(hardware, be important in business)
0.32
Rule weight: 0.66
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.41
Plausible(strategy, be important in environment)
Evidence: 0.67
¬ Typical(hardware, be important in business)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.99
Evidence: 0.68
Plausible(hardware, be important in business)
Evidence: 0.56
¬ Plausible(strategy, be important to business)
0.07
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.68
Plausible(hardware, be important in business)
Evidence: 0.62
¬ Plausible(merchandise, be important in business)
0.06
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.68
Plausible(hardware, be important in business)
Evidence: 0.41
¬ Plausible(strategy, be important in environment)
0.06
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.68
Plausible(hardware, be important in business)
Evidence: 0.48
¬ Plausible(strategy, be important in current environment)
0.06
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.68
Plausible(hardware, be important in business)
Evidence: 0.50
¬ Plausible(strategy, be important in global environment)
0.06
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.68
Plausible(hardware, be important in business)
Evidence: 0.50
¬ Plausible(strategy, be important in current global environment)
0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.68
Plausible(hardware, be important in business)
Evidence: 0.57
¬ Plausible(strategy, be important in marketing)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.68
Plausible(hardware, be important in business)
Evidence: 0.65
¬ Plausible(strategy, be important in management)

Remarkability exclusitivity betweem a parent and a child

0.22
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 1.00
Evidence: 0.74
¬ Remarkable(hardware, be important in business)
Evidence: 0.84
¬ Remarkable(merchandise, be important in business)
0.20
Rule weight: 0.58
Evidence weight: 0.35
Similarity weight: 0.99
Evidence: 0.74
¬ Remarkable(hardware, be important in business)
Evidence: 0.87
¬ Remarkable(strategy, be important to business)
0.17
Rule weight: 0.58
Evidence weight: 0.38
Similarity weight: 0.79
Evidence: 0.74
¬ Remarkable(hardware, be important in business)
Evidence: 0.83
¬ Remarkable(strategy, be important in management)
0.16
Rule weight: 0.58
Evidence weight: 0.34
Similarity weight: 0.80
Evidence: 0.74
¬ Remarkable(hardware, be important in business)
Evidence: 0.88
¬ Remarkable(strategy, be important in marketing)
0.15
Rule weight: 0.58
Evidence weight: 0.33
Similarity weight: 0.78
Evidence: 0.74
¬ Remarkable(hardware, be important in business)
Evidence: 0.90
¬ Remarkable(strategy, be important in current global environment)
0.15
Rule weight: 0.58
Evidence weight: 0.32
Similarity weight: 0.78
Evidence: 0.74
¬ Remarkable(hardware, be important in business)
Evidence: 0.91
¬ Remarkable(strategy, be important in global environment)
0.15
Rule weight: 0.58
Evidence weight: 0.32
Similarity weight: 0.79
Evidence: 0.74
¬ Remarkable(hardware, be important in business)
Evidence: 0.91
¬ Remarkable(strategy, be important in current environment)
0.14
Rule weight: 0.58
Evidence weight: 0.31
Similarity weight: 0.79
Evidence: 0.74
¬ Remarkable(hardware, be important in business)
Evidence: 0.93
¬ Remarkable(strategy, be important in environment)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.74
¬ Remarkable(hardware, be important in business)
Evidence: 0.30
¬ Remarkable(software, be important in medical industry)
0.07
Rule weight: 0.13
Evidence weight: 0.53
Similarity weight: 0.99
Evidence: 0.74
¬ Remarkable(hardware, be important in business)
Evidence: 0.63
¬ Remarkable(software, be important to business)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.62
Plausible(merchandise, be important in business)
Evidence: 0.74
Remarkable(hardware, be important in business)
Evidence: 0.68
¬ Plausible(hardware, be important in business)
0.39
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.99
Evidence: 0.56
Plausible(strategy, be important to business)
Evidence: 0.74
Remarkable(hardware, be important in business)
Evidence: 0.68
¬ Plausible(hardware, be important in business)
0.31
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.65
Plausible(strategy, be important in management)
Evidence: 0.74
Remarkable(hardware, be important in business)
Evidence: 0.68
¬ Plausible(hardware, be important in business)
0.31
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.57
Plausible(strategy, be important in marketing)
Evidence: 0.74
Remarkable(hardware, be important in business)
Evidence: 0.68
¬ Plausible(hardware, be important in business)
0.30
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.50
Plausible(strategy, be important in global environment)
Evidence: 0.74
Remarkable(hardware, be important in business)
Evidence: 0.68
¬ Plausible(hardware, be important in business)
0.30
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.48
Plausible(strategy, be important in current environment)
Evidence: 0.74
Remarkable(hardware, be important in business)
Evidence: 0.68
¬ Plausible(hardware, be important in business)
0.30
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.50
Plausible(strategy, be important in current global environment)
Evidence: 0.74
Remarkable(hardware, be important in business)
Evidence: 0.68
¬ Plausible(hardware, be important in business)
0.30
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.41
Plausible(strategy, be important in environment)
Evidence: 0.74
Remarkable(hardware, be important in business)
Evidence: 0.68
¬ Plausible(hardware, be important in business)

Remarkability from sibling implausibility

0.57
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.99
Evidence: 0.68
Plausible(hardware, be important in business)
Evidence: 0.63
Remarkable(software, be important to business)
Evidence: 0.43
¬ Plausible(software, be important to business)
0.44
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.68
Plausible(hardware, be important in business)
Evidence: 0.30
Remarkable(software, be important in medical industry)
Evidence: 0.36
¬ Plausible(software, be important in medical industry)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.68
Plausible(hardware, be important in business)
Evidence: 0.81
¬ Salient(hardware, be important in business)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.81
Salient(hardware, be important in business)
Evidence: 0.67
¬ Typical(hardware, be important in business)
Evidence: 0.74
¬ Remarkable(hardware, be important in business)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.68
Plausible(hardware, be important in business)
Evidence: 0.67
¬ Typical(hardware, be important in business)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.68
Similarity weight: 0.99
Evidence: 0.74
¬ Remarkable(hardware, be important in business)
Evidence: 0.43
¬ Typical(strategy, be important to business)
0.34
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.74
¬ Remarkable(hardware, be important in business)
Evidence: 0.20
¬ Typical(strategy, be important in environment)
0.31
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.74
¬ Remarkable(hardware, be important in business)
Evidence: 0.53
¬ Typical(merchandise, be important in business)
0.31
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.74
¬ Remarkable(hardware, be important in business)
Evidence: 0.31
¬ Typical(strategy, be important in current environment)
0.30
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.74
¬ Remarkable(hardware, be important in business)
Evidence: 0.33
¬ Typical(strategy, be important in global environment)
0.30
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.74
¬ Remarkable(hardware, be important in business)
Evidence: 0.33
¬ Typical(strategy, be important in current global environment)
0.28
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.74
¬ Remarkable(hardware, be important in business)
Evidence: 0.42
¬ Typical(strategy, be important in marketing)
0.23
Rule weight: 0.51
Evidence weight: 0.58
Similarity weight: 0.79
Evidence: 0.74
¬ Remarkable(hardware, be important in business)
Evidence: 0.56
¬ Typical(strategy, be important in management)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 0.99
Evidence: 0.74
¬ Remarkable(hardware, be important in business)
Evidence: 0.43
¬ Typical(software, be important to business)
0.07
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.74
¬ Remarkable(hardware, be important in business)
Evidence: 0.52
¬ Typical(software, be important in medical industry)

Typicality inheritance from parent to child

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.99
Evidence: 0.67
Typical(hardware, be important in business)
Evidence: 0.43
¬ Typical(strategy, be important to business)
0.40
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.67
Typical(hardware, be important in business)
Evidence: 0.53
¬ Typical(merchandise, be important in business)
0.36
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.67
Typical(hardware, be important in business)
Evidence: 0.20
¬ Typical(strategy, be important in environment)
0.34
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.67
Typical(hardware, be important in business)
Evidence: 0.31
¬ Typical(strategy, be important in current environment)
0.34
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.67
Typical(hardware, be important in business)
Evidence: 0.33
¬ Typical(strategy, be important in global environment)
0.34
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.67
Typical(hardware, be important in business)
Evidence: 0.33
¬ Typical(strategy, be important in current global environment)
0.33
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.67
Typical(hardware, be important in business)
Evidence: 0.42
¬ Typical(strategy, be important in marketing)
0.31
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.67
Typical(hardware, be important in business)
Evidence: 0.56
¬ Typical(strategy, be important in management)