harp: be used to make someone feel bad

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents musical instrument
Weight: 0.72
, percussion instrument
Weight: 0.69
, instrument
Weight: 0.63
, thing
Weight: 0.57
, music
Weight: 0.56
Siblings flute
Weight: 0.38
, marimba
Weight: 0.38
, trumpet
Weight: 0.38
, piano
Weight: 0.38
, cello
Weight: 0.38

Related properties

Property Similarity
be used to make someone feel bad 1.00
make person feel good 0.94
make you feel good 0.94
be good or bad 0.89
make person feel worse 0.88
be bad 0.86
make person happy or sad 0.85
make person happy 0.83
be happen without your know 0.83
be used to make something easy 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.36
Rule weight: 0.66
Evidence weight: 0.64
Similarity weight: 0.83
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.66
¬ Typical(harp, be used to make someone feel bad)
0.33
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.85
Evidence: 0.37
Plausible(music, make person happy or sad)
Evidence: 0.66
¬ Typical(harp, be used to make someone feel bad)
0.33
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.83
Evidence: 0.38
Plausible(music, make person happy)
Evidence: 0.66
¬ Typical(harp, be used to make someone feel bad)
0.32
Rule weight: 0.66
Evidence weight: 0.57
Similarity weight: 0.83
Evidence: 0.35
Plausible(instrument, be used to make something easy)
Evidence: 0.66
¬ Typical(harp, be used to make someone feel bad)
0.27
Rule weight: 0.66
Evidence weight: 0.48
Similarity weight: 0.86
Evidence: 0.21
Plausible(music, be bad)
Evidence: 0.66
¬ Typical(harp, be used to make someone feel bad)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.15
Plausible(harp, be used to make someone feel bad)
Evidence: 0.21
¬ Plausible(music, be bad)
0.05
Rule weight: 0.09
Evidence weight: 0.68
Similarity weight: 0.85
Evidence: 0.15
Plausible(harp, be used to make someone feel bad)
Evidence: 0.37
¬ Plausible(music, make person happy or sad)
0.05
Rule weight: 0.09
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.15
Plausible(harp, be used to make someone feel bad)
Evidence: 0.35
¬ Plausible(instrument, be used to make something easy)
0.05
Rule weight: 0.09
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.15
Plausible(harp, be used to make someone feel bad)
Evidence: 0.38
¬ Plausible(music, make person happy)
0.05
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.83
Evidence: 0.15
Plausible(harp, be used to make someone feel bad)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)

Remarkability exclusitivity betweem a parent and a child

0.48
Rule weight: 0.58
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.22
¬ Remarkable(harp, be used to make someone feel bad)
Evidence: 0.11
¬ Remarkable(music, be bad)
0.41
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.22
¬ Remarkable(harp, be used to make someone feel bad)
Evidence: 0.72
¬ Remarkable(music, make person happy or sad)
0.40
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.22
¬ Remarkable(harp, be used to make someone feel bad)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)
0.40
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.22
¬ Remarkable(harp, be used to make someone feel bad)
Evidence: 0.74
¬ Remarkable(instrument, be used to make something easy)
0.39
Rule weight: 0.58
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.22
¬ Remarkable(harp, be used to make someone feel bad)
Evidence: 0.84
¬ Remarkable(music, make person happy)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.37
Plausible(music, make person happy or sad)
Evidence: 0.22
Remarkable(harp, be used to make someone feel bad)
Evidence: 0.15
¬ Plausible(harp, be used to make someone feel bad)
0.33
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.22
Remarkable(harp, be used to make someone feel bad)
Evidence: 0.15
¬ Plausible(harp, be used to make someone feel bad)
0.33
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.21
Plausible(music, be bad)
Evidence: 0.22
Remarkable(harp, be used to make someone feel bad)
Evidence: 0.15
¬ Plausible(harp, be used to make someone feel bad)
0.32
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.38
Plausible(music, make person happy)
Evidence: 0.22
Remarkable(harp, be used to make someone feel bad)
Evidence: 0.15
¬ Plausible(harp, be used to make someone feel bad)
0.32
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.35
Plausible(instrument, be used to make something easy)
Evidence: 0.22
Remarkable(harp, be used to make someone feel bad)
Evidence: 0.15
¬ Plausible(harp, be used to make someone feel bad)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.15
Plausible(harp, be used to make someone feel bad)
Evidence: 0.28
¬ Salient(harp, be used to make someone feel bad)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.28
Salient(harp, be used to make someone feel bad)
Evidence: 0.66
¬ Typical(harp, be used to make someone feel bad)
Evidence: 0.22
¬ Remarkable(harp, be used to make someone feel bad)

Typical implies Plausible

0.21
Rule weight: 0.48
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.15
Plausible(harp, be used to make someone feel bad)
Evidence: 0.66
¬ Typical(harp, be used to make someone feel bad)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.22
¬ Remarkable(harp, be used to make someone feel bad)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.40
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.22
¬ Remarkable(harp, be used to make someone feel bad)
Evidence: 0.35
¬ Typical(music, make person happy or sad)
0.40
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.22
¬ Remarkable(harp, be used to make someone feel bad)
Evidence: 0.29
¬ Typical(music, make person happy)
0.40
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.22
¬ Remarkable(harp, be used to make someone feel bad)
Evidence: 0.29
¬ Typical(instrument, be used to make something easy)
0.36
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.22
¬ Remarkable(harp, be used to make someone feel bad)
Evidence: 0.79
¬ Typical(music, be bad)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.66
Typical(harp, be used to make someone feel bad)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.36
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.66
Typical(harp, be used to make someone feel bad)
Evidence: 0.29
¬ Typical(music, make person happy)
0.36
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.66
Typical(harp, be used to make someone feel bad)
Evidence: 0.35
¬ Typical(music, make person happy or sad)
0.36
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.66
Typical(harp, be used to make someone feel bad)
Evidence: 0.29
¬ Typical(instrument, be used to make something easy)
0.30
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.86
Evidence: 0.66
Typical(harp, be used to make someone feel bad)
Evidence: 0.79
¬ Typical(music, be bad)