have friend over: be used to good time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to good time 1.00
be used to have good time 0.97
causes good time 0.94
be used to relax and have good time 0.89
be used to relax and feel good 0.82
be used to have fun 0.80
be motivated by you like them be around 0.78
be motivated by they make you feel special 0.78
be motivated by have fun 0.76
be used to get to know each other 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.93
Plausible(have friend over, be used to good time)
Evidence: 0.49
¬ Salient(have friend over, be used to good time)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.97
Evidence: 0.93
Plausible(have friend over, be used to good time)
Evidence: 0.94
¬ Plausible(have friend over, be used to have good time)
0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.93
Plausible(have friend over, be used to good time)
Evidence: 0.88
¬ Plausible(have friend over, causes good time)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.93
Plausible(have friend over, be used to good time)
Evidence: 0.91
¬ Plausible(have friend over, be used to relax and have good time)
0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.97
Evidence: 0.23
Typical(have friend over, be used to good time)
Evidence: 0.18
¬ Typical(have friend over, be used to have good time)
0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.56
Remarkable(have friend over, be used to good time)
Evidence: 0.35
¬ Remarkable(have friend over, causes good time)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.93
Plausible(have friend over, be used to good time)
Evidence: 0.91
¬ Plausible(have friend over, be used to relax and feel good)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.49
Salient(have friend over, be used to good time)
Evidence: 0.38
¬ Salient(have friend over, causes good time)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.23
Typical(have friend over, be used to good time)
Evidence: 0.21
¬ Typical(have friend over, be used to relax and have good time)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.93
Plausible(have friend over, be used to good time)
Evidence: 0.86
¬ Plausible(have friend over, be used to have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.93
Plausible(have friend over, be used to good time)
Evidence: 0.89
¬ Plausible(have friend over, be motivated by have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.93
Plausible(have friend over, be used to good time)
Evidence: 0.90
¬ Plausible(have friend over, be used to get to know each other)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.23
Typical(have friend over, be used to good time)
Evidence: 0.20
¬ Typical(have friend over, be used to relax and feel good)
0.57
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.94
Evidence: 0.23
Typical(have friend over, be used to good time)
Evidence: 0.37
¬ Typical(have friend over, causes good time)
0.55
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.97
Evidence: 0.56
Remarkable(have friend over, be used to good time)
Evidence: 0.74
¬ Remarkable(have friend over, be used to have good time)
0.55
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.97
Evidence: 0.49
Salient(have friend over, be used to good time)
Evidence: 0.66
¬ Salient(have friend over, be used to have good time)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.23
Typical(have friend over, be used to good time)
Evidence: 0.29
¬ Typical(have friend over, be used to have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.23
Typical(have friend over, be used to good time)
Evidence: 0.25
¬ Typical(have friend over, be motivated by have fun)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.23
Typical(have friend over, be used to good time)
Evidence: 0.25
¬ Typical(have friend over, be used to get to know each other)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.89
Evidence: 0.49
Salient(have friend over, be used to good time)
Evidence: 0.62
¬ Salient(have friend over, be used to relax and have good time)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.49
Salient(have friend over, be used to good time)
Evidence: 0.46
¬ Salient(have friend over, be motivated by have fun)
0.48
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.89
Evidence: 0.56
Remarkable(have friend over, be used to good time)
Evidence: 0.83
¬ Remarkable(have friend over, be used to relax and have good time)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.49
Salient(have friend over, be used to good time)
Evidence: 0.59
¬ Salient(have friend over, be used to have fun)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.82
Evidence: 0.49
Salient(have friend over, be used to good time)
Evidence: 0.69
¬ Salient(have friend over, be used to relax and feel good)
0.45
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.82
Evidence: 0.56
Remarkable(have friend over, be used to good time)
Evidence: 0.82
¬ Remarkable(have friend over, be used to relax and feel good)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.56
Remarkable(have friend over, be used to good time)
Evidence: 0.72
¬ Remarkable(have friend over, be used to get to know each other)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.56
Remarkable(have friend over, be used to good time)
Evidence: 0.81
¬ Remarkable(have friend over, be used to have fun)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.49
Salient(have friend over, be used to good time)
Evidence: 0.65
¬ Salient(have friend over, be used to get to know each other)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.56
Remarkable(have friend over, be used to good time)
Evidence: 0.79
¬ Remarkable(have friend over, be motivated by have fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.49
Salient(have friend over, be used to good time)
Evidence: 0.23
¬ Typical(have friend over, be used to good time)
Evidence: 0.56
¬ Remarkable(have friend over, be used to good time)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.93
Plausible(have friend over, be used to good time)
Evidence: 0.23
¬ Typical(have friend over, be used to good time)