have fun: be used to enjoy yourself

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
be used to enjoy yourself 1.00
requires enjoy yourself 0.99
be motivated by enjoy yourself 0.97
requires do something you enjoy 0.91
requires do what you enjoy 0.90
be used to enjoy other person 0.85
requires do what be fun for you 0.85
be motivated by you do something you like 0.83
be motivated by enjoy live 0.83
requires remind yourself 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.03
Rule weight: 0.13
Evidence weight: 0.26
Similarity weight: 0.83
Evidence: 0.90
¬ Remarkable(have fun, be used to enjoy yourself)
Evidence: 0.82
¬ Remarkable(remember, requires remind yourself)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.89
Plausible(have fun, be used to enjoy yourself)
Evidence: 0.82
Remarkable(remember, requires remind yourself)
Evidence: 0.88
¬ Plausible(remember, requires remind yourself)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.89
Plausible(have fun, be used to enjoy yourself)
Evidence: 0.91
¬ Salient(have fun, be used to enjoy yourself)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.97
Evidence: 0.06
Typical(have fun, be used to enjoy yourself)
Evidence: 0.04
¬ Typical(have fun, be motivated by enjoy yourself)
0.78
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.99
Evidence: 0.91
Salient(have fun, be used to enjoy yourself)
Evidence: 0.84
¬ Salient(have fun, requires enjoy yourself)
0.77
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.99
Evidence: 0.90
Remarkable(have fun, be used to enjoy yourself)
Evidence: 0.83
¬ Remarkable(have fun, requires enjoy yourself)
0.77
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.99
Evidence: 0.06
Typical(have fun, be used to enjoy yourself)
Evidence: 0.09
¬ Typical(have fun, requires enjoy yourself)
0.76
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.97
Evidence: 0.91
Salient(have fun, be used to enjoy yourself)
Evidence: 0.94
¬ Salient(have fun, be motivated by enjoy yourself)
0.76
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.99
Evidence: 0.89
Plausible(have fun, be used to enjoy yourself)
Evidence: 0.85
¬ Plausible(have fun, requires enjoy yourself)
0.75
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.97
Evidence: 0.90
Remarkable(have fun, be used to enjoy yourself)
Evidence: 0.93
¬ Remarkable(have fun, be motivated by enjoy yourself)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.06
Typical(have fun, be used to enjoy yourself)
Evidence: 0.03
¬ Typical(have fun, requires do something you enjoy)
0.74
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.97
Evidence: 0.89
Plausible(have fun, be used to enjoy yourself)
Evidence: 0.94
¬ Plausible(have fun, be motivated by enjoy yourself)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.06
Typical(have fun, be used to enjoy yourself)
Evidence: 0.04
¬ Typical(have fun, requires do what you enjoy)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.91
Salient(have fun, be used to enjoy yourself)
Evidence: 0.95
¬ Salient(have fun, requires do something you enjoy)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.91
Salient(have fun, be used to enjoy yourself)
Evidence: 0.92
¬ Salient(have fun, requires do what you enjoy)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.90
Remarkable(have fun, be used to enjoy yourself)
Evidence: 0.95
¬ Remarkable(have fun, requires do something you enjoy)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.90
Remarkable(have fun, be used to enjoy yourself)
Evidence: 0.95
¬ Remarkable(have fun, requires do what you enjoy)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.89
Plausible(have fun, be used to enjoy yourself)
Evidence: 0.97
¬ Plausible(have fun, requires do something you enjoy)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.89
Plausible(have fun, be used to enjoy yourself)
Evidence: 0.95
¬ Plausible(have fun, requires do what you enjoy)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.91
Salient(have fun, be used to enjoy yourself)
Evidence: 0.81
¬ Salient(have fun, be used to enjoy other person)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.06
Typical(have fun, be used to enjoy yourself)
Evidence: 0.07
¬ Typical(have fun, requires do what be fun for you)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.91
Salient(have fun, be used to enjoy yourself)
Evidence: 0.75
¬ Salient(have fun, requires do what be fun for you)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.06
Typical(have fun, be used to enjoy yourself)
Evidence: 0.07
¬ Typical(have fun, be motivated by you do something you like)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.90
Remarkable(have fun, be used to enjoy yourself)
Evidence: 0.86
¬ Remarkable(have fun, be used to enjoy other person)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.89
Plausible(have fun, be used to enjoy yourself)
Evidence: 0.78
¬ Plausible(have fun, be used to enjoy other person)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.89
Plausible(have fun, be used to enjoy yourself)
Evidence: 0.83
¬ Plausible(have fun, requires do what be fun for you)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.90
Remarkable(have fun, be used to enjoy yourself)
Evidence: 0.94
¬ Remarkable(have fun, requires do what be fun for you)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.91
Salient(have fun, be used to enjoy yourself)
Evidence: 0.91
¬ Salient(have fun, be motivated by you do something you like)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.06
Typical(have fun, be used to enjoy yourself)
Evidence: 0.12
¬ Typical(have fun, be used to enjoy other person)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.90
Remarkable(have fun, be used to enjoy yourself)
Evidence: 0.93
¬ Remarkable(have fun, be motivated by you do something you like)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.89
Plausible(have fun, be used to enjoy yourself)
Evidence: 0.84
¬ Plausible(have fun, be motivated by you do something you like)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.91
Salient(have fun, be used to enjoy yourself)
Evidence: 0.06
¬ Typical(have fun, be used to enjoy yourself)
Evidence: 0.90
¬ Remarkable(have fun, be used to enjoy yourself)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.89
Plausible(have fun, be used to enjoy yourself)
Evidence: 0.06
¬ Typical(have fun, be used to enjoy yourself)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.90
¬ Remarkable(have fun, be used to enjoy yourself)
Evidence: 0.07
¬ Typical(remember, requires remind yourself)