have fun: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
be used to have fun 1.00
be used to fun 0.96
be motivated by have fun 0.94
be motivated by fun 0.91
be motivated by others to have fun 0.90
requires do what be fun for you 0.88
be motivated by it be enjoyable 0.85
be used to have good time 0.83
requires do something you enjoy 0.83
requires do what you enjoy 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.71
Similarity weight: 0.96
Evidence: 0.93
¬ Remarkable(have fun, be used to have fun)
Evidence: 0.31
¬ Remarkable(think, be used to fun)

Remarkability from sibling implausibility

0.57
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.94
Plausible(have fun, be used to have fun)
Evidence: 0.31
Remarkable(think, be used to fun)
Evidence: 0.12
¬ Plausible(think, be used to fun)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.94
Plausible(have fun, be used to have fun)
Evidence: 0.94
¬ Salient(have fun, be used to have fun)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.94
Evidence: 0.04
Typical(have fun, be used to have fun)
Evidence: 0.04
¬ Typical(have fun, be motivated by have fun)
0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.94
Salient(have fun, be used to have fun)
Evidence: 0.94
¬ Salient(have fun, be motivated by have fun)
0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.94
Plausible(have fun, be used to have fun)
Evidence: 0.94
¬ Plausible(have fun, be motivated by have fun)
0.75
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.94
Evidence: 0.93
Remarkable(have fun, be used to have fun)
Evidence: 0.94
¬ Remarkable(have fun, be motivated by have fun)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.94
Plausible(have fun, be used to have fun)
Evidence: 0.60
¬ Plausible(have fun, be motivated by others to have fun)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.94
Salient(have fun, be used to have fun)
Evidence: 0.81
¬ Salient(have fun, be motivated by others to have fun)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.94
Salient(have fun, be used to have fun)
Evidence: 0.93
¬ Salient(have fun, be motivated by fun)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.94
Plausible(have fun, be used to have fun)
Evidence: 0.89
¬ Plausible(have fun, be motivated by fun)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.04
Typical(have fun, be used to have fun)
Evidence: 0.06
¬ Typical(have fun, be motivated by fun)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.93
Remarkable(have fun, be used to have fun)
Evidence: 0.89
¬ Remarkable(have fun, be motivated by fun)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.94
Salient(have fun, be used to have fun)
Evidence: 0.75
¬ Salient(have fun, requires do what be fun for you)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.93
Remarkable(have fun, be used to have fun)
Evidence: 0.93
¬ Remarkable(have fun, be motivated by others to have fun)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.94
Plausible(have fun, be used to have fun)
Evidence: 0.83
¬ Plausible(have fun, requires do what be fun for you)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.04
Typical(have fun, be used to have fun)
Evidence: 0.07
¬ Typical(have fun, requires do what be fun for you)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.93
Remarkable(have fun, be used to have fun)
Evidence: 0.94
¬ Remarkable(have fun, requires do what be fun for you)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.04
Typical(have fun, be used to have fun)
Evidence: 0.03
¬ Typical(have fun, requires do something you enjoy)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.04
Typical(have fun, be used to have fun)
Evidence: 0.05
¬ Typical(have fun, be motivated by it be enjoyable)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.94
Salient(have fun, be used to have fun)
Evidence: 0.94
¬ Salient(have fun, be motivated by it be enjoyable)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.94
Plausible(have fun, be used to have fun)
Evidence: 0.92
¬ Plausible(have fun, be motivated by it be enjoyable)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.93
Remarkable(have fun, be used to have fun)
Evidence: 0.91
¬ Remarkable(have fun, be motivated by it be enjoyable)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.04
Typical(have fun, be used to have fun)
Evidence: 0.04
¬ Typical(have fun, requires do what you enjoy)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.94
Plausible(have fun, be used to have fun)
Evidence: 0.86
¬ Plausible(have fun, be used to have good time)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.94
Salient(have fun, be used to have fun)
Evidence: 0.91
¬ Salient(have fun, be used to have good time)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.94
Salient(have fun, be used to have fun)
Evidence: 0.95
¬ Salient(have fun, requires do something you enjoy)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.94
Plausible(have fun, be used to have fun)
Evidence: 0.97
¬ Plausible(have fun, requires do something you enjoy)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.04
Typical(have fun, be used to have fun)
Evidence: 0.07
¬ Typical(have fun, be used to have good time)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.93
Remarkable(have fun, be used to have fun)
Evidence: 0.91
¬ Remarkable(have fun, be used to have good time)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.94
Salient(have fun, be used to have fun)
Evidence: 0.92
¬ Salient(have fun, requires do what you enjoy)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.93
Remarkable(have fun, be used to have fun)
Evidence: 0.95
¬ Remarkable(have fun, requires do something you enjoy)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.04
Typical(have fun, be used to have fun)
Evidence: 0.16
¬ Typical(have fun, be motivated by others to have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.94
Plausible(have fun, be used to have fun)
Evidence: 0.95
¬ Plausible(have fun, requires do what you enjoy)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.93
Remarkable(have fun, be used to have fun)
Evidence: 0.95
¬ Remarkable(have fun, requires do what you enjoy)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.94
Salient(have fun, be used to have fun)
Evidence: 0.04
¬ Typical(have fun, be used to have fun)
Evidence: 0.93
¬ Remarkable(have fun, be used to have fun)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.94
Plausible(have fun, be used to have fun)
Evidence: 0.04
¬ Typical(have fun, be used to have fun)

Typicality and Rermarkability incompatibility between siblings

0.03
Rule weight: 0.14
Evidence weight: 0.25
Similarity weight: 0.96
Evidence: 0.93
¬ Remarkable(have fun, be used to have fun)
Evidence: 0.81
¬ Typical(think, be used to fun)