have fun: causes be happy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
causes be happy 1.00
be used to be happy 0.94
causes feel sad 0.83
be essential to happy life 0.81
requires put on happy face 0.80
causes feel of joy 0.78
causes think 0.78
causes know 0.77
causes feel come up 0.77
causes be put in good mood 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.54
Similarity weight: 0.81
Evidence: 0.74
¬ Remarkable(have fun, causes be happy)
Evidence: 0.61
¬ Remarkable(fun, be essential to happy life)
0.05
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.83
Evidence: 0.74
¬ Remarkable(have fun, causes be happy)
Evidence: 0.77
¬ Remarkable(remember, causes feel sad)
0.05
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.78
Evidence: 0.74
¬ Remarkable(have fun, causes be happy)
Evidence: 0.75
¬ Remarkable(remember, causes feel of joy)
0.03
Rule weight: 0.13
Evidence weight: 0.34
Similarity weight: 0.77
Evidence: 0.74
¬ Remarkable(have fun, causes be happy)
Evidence: 0.89
¬ Remarkable(remember, causes know)
0.03
Rule weight: 0.13
Evidence weight: 0.32
Similarity weight: 0.77
Evidence: 0.74
¬ Remarkable(have fun, causes be happy)
Evidence: 0.91
¬ Remarkable(remember, causes feel come up)
0.03
Rule weight: 0.13
Evidence weight: 0.30
Similarity weight: 0.78
Evidence: 0.74
¬ Remarkable(have fun, causes be happy)
Evidence: 0.94
¬ Remarkable(think, causes think)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.86
Plausible(have fun, causes be happy)
Evidence: 0.77
Remarkable(remember, causes feel sad)
Evidence: 0.19
¬ Plausible(remember, causes feel sad)
0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.86
Plausible(have fun, causes be happy)
Evidence: 0.61
Remarkable(fun, be essential to happy life)
Evidence: 0.27
¬ Plausible(fun, be essential to happy life)
0.46
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.86
Plausible(have fun, causes be happy)
Evidence: 0.94
Remarkable(think, causes think)
Evidence: 0.97
¬ Plausible(think, causes think)
0.46
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.86
Plausible(have fun, causes be happy)
Evidence: 0.91
Remarkable(remember, causes feel come up)
Evidence: 0.94
¬ Plausible(remember, causes feel come up)
0.46
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.86
Plausible(have fun, causes be happy)
Evidence: 0.89
Remarkable(remember, causes know)
Evidence: 0.91
¬ Plausible(remember, causes know)
0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.86
Plausible(have fun, causes be happy)
Evidence: 0.75
Remarkable(remember, causes feel of joy)
Evidence: 0.83
¬ Plausible(remember, causes feel of joy)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.86
Plausible(have fun, causes be happy)
Evidence: 0.94
¬ Salient(have fun, causes be happy)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.94
Salient(have fun, causes be happy)
Evidence: 0.91
¬ Salient(have fun, be used to be happy)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.86
Plausible(have fun, causes be happy)
Evidence: 0.77
¬ Plausible(have fun, be used to be happy)
0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.09
Typical(have fun, causes be happy)
Evidence: 0.15
¬ Typical(have fun, be used to be happy)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.74
Remarkable(have fun, causes be happy)
Evidence: 0.75
¬ Remarkable(have fun, be used to be happy)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.94
Salient(have fun, causes be happy)
Evidence: 0.77
¬ Salient(have fun, requires put on happy face)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.94
Salient(have fun, causes be happy)
Evidence: 0.78
¬ Salient(have fun, causes be put in good mood)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.86
Plausible(have fun, causes be happy)
Evidence: 0.69
¬ Plausible(have fun, requires put on happy face)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.86
Plausible(have fun, causes be happy)
Evidence: 0.46
¬ Plausible(have fun, causes be put in good mood)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.09
Typical(have fun, causes be happy)
Evidence: 0.21
¬ Typical(have fun, requires put on happy face)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.74
Remarkable(have fun, causes be happy)
Evidence: 0.75
¬ Remarkable(have fun, requires put on happy face)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.74
Remarkable(have fun, causes be happy)
Evidence: 0.75
¬ Remarkable(have fun, causes be put in good mood)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.09
Typical(have fun, causes be happy)
Evidence: 0.30
¬ Typical(have fun, causes be put in good mood)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.94
Salient(have fun, causes be happy)
Evidence: 0.09
¬ Typical(have fun, causes be happy)
Evidence: 0.74
¬ Remarkable(have fun, causes be happy)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.86
Plausible(have fun, causes be happy)
Evidence: 0.09
¬ Typical(have fun, causes be happy)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.74
¬ Remarkable(have fun, causes be happy)
Evidence: 0.03
¬ Typical(think, causes think)
0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.74
¬ Remarkable(have fun, causes be happy)
Evidence: 0.04
¬ Typical(remember, causes feel come up)
0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.74
¬ Remarkable(have fun, causes be happy)
Evidence: 0.05
¬ Typical(remember, causes know)
0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.74
¬ Remarkable(have fun, causes be happy)
Evidence: 0.10
¬ Typical(remember, causes feel of joy)
0.08
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.74
¬ Remarkable(have fun, causes be happy)
Evidence: 0.37
¬ Typical(fun, be essential to happy life)
0.07
Rule weight: 0.14
Evidence weight: 0.63
Similarity weight: 0.83
Evidence: 0.74
¬ Remarkable(have fun, causes be happy)
Evidence: 0.50
¬ Typical(remember, causes feel sad)