have fun: requires go to party

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
requires go to party 1.00
be at party 0.92
requires go for drive 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.05
¬ Remarkable(have fun, requires go to party)
Evidence: 0.43
¬ Remarkable(fun, be at party)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.17
Plausible(have fun, requires go to party)
Evidence: 0.43
Remarkable(fun, be at party)
Evidence: 0.06
¬ Plausible(fun, be at party)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.17
Plausible(have fun, requires go to party)
Evidence: 0.17
¬ Salient(have fun, requires go to party)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.95
Typical(have fun, requires go to party)
Evidence: 0.61
¬ Typical(have fun, requires go for drive)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.05
Remarkable(have fun, requires go to party)
Evidence: 0.07
¬ Remarkable(have fun, requires go for drive)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.17
Salient(have fun, requires go to party)
Evidence: 0.09
¬ Salient(have fun, requires go for drive)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.17
Plausible(have fun, requires go to party)
Evidence: 0.41
¬ Plausible(have fun, requires go for drive)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.17
Salient(have fun, requires go to party)
Evidence: 0.95
¬ Typical(have fun, requires go to party)
Evidence: 0.05
¬ Remarkable(have fun, requires go to party)

Typical implies Plausible

0.10
Rule weight: 0.48
Evidence weight: 0.22
Similarity weight: 1.00
Evidence: 0.17
Plausible(have fun, requires go to party)
Evidence: 0.95
¬ Typical(have fun, requires go to party)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.05
¬ Remarkable(have fun, requires go to party)
Evidence: 0.74
¬ Typical(fun, be at party)