have fun: requires play game with friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
requires play game with friend 1.00
requires play 0.88
be used to play 0.86
be related to play game 0.85
requires play more 0.81
be at friend house 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.31
¬ Remarkable(have fun, requires play game with friend)
Evidence: 0.07
¬ Remarkable(fun, be at friend house)
0.09
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.31
¬ Remarkable(have fun, requires play game with friend)
Evidence: 0.63
¬ Remarkable(fun, be related to play game)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.08
Plausible(have fun, requires play game with friend)
Evidence: 0.63
Remarkable(fun, be related to play game)
Evidence: 0.09
¬ Plausible(fun, be related to play game)
0.41
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.08
Plausible(have fun, requires play game with friend)
Evidence: 0.07
Remarkable(fun, be at friend house)
Evidence: 0.11
¬ Plausible(fun, be at friend house)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.08
Plausible(have fun, requires play game with friend)
Evidence: 0.50
¬ Salient(have fun, requires play game with friend)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.31
Remarkable(have fun, requires play game with friend)
Evidence: 0.11
¬ Remarkable(have fun, requires play)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.89
Typical(have fun, requires play game with friend)
Evidence: 0.71
¬ Typical(have fun, requires play)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.89
Typical(have fun, requires play game with friend)
Evidence: 0.67
¬ Typical(have fun, be used to play)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.50
Salient(have fun, requires play game with friend)
Evidence: 0.22
¬ Salient(have fun, requires play)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.89
Typical(have fun, requires play game with friend)
Evidence: 0.57
¬ Typical(have fun, requires play more)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.08
Plausible(have fun, requires play game with friend)
Evidence: 0.18
¬ Plausible(have fun, be used to play)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.50
Salient(have fun, requires play game with friend)
Evidence: 0.38
¬ Salient(have fun, requires play more)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.08
Plausible(have fun, requires play game with friend)
Evidence: 0.28
¬ Plausible(have fun, requires play)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.31
Remarkable(have fun, requires play game with friend)
Evidence: 0.29
¬ Remarkable(have fun, requires play more)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.86
Evidence: 0.31
Remarkable(have fun, requires play game with friend)
Evidence: 0.40
¬ Remarkable(have fun, be used to play)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.08
Plausible(have fun, requires play game with friend)
Evidence: 0.29
¬ Plausible(have fun, requires play more)
0.49
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.86
Evidence: 0.50
Salient(have fun, requires play game with friend)
Evidence: 0.67
¬ Salient(have fun, be used to play)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.50
Salient(have fun, requires play game with friend)
Evidence: 0.89
¬ Typical(have fun, requires play game with friend)
Evidence: 0.31
¬ Remarkable(have fun, requires play game with friend)

Typical implies Plausible

0.09
Rule weight: 0.48
Evidence weight: 0.18
Similarity weight: 1.00
Evidence: 0.08
Plausible(have fun, requires play game with friend)
Evidence: 0.89
¬ Typical(have fun, requires play game with friend)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.31
¬ Remarkable(have fun, requires play game with friend)
Evidence: 0.59
¬ Typical(fun, be related to play game)
0.07
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.31
¬ Remarkable(have fun, requires play game with friend)
Evidence: 0.89
¬ Typical(fun, be at friend house)