have party: be used to drink alcohol

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to drink alcohol 1.00
be used to drink something 0.88
be used to eat and drink 0.87
requires booze 0.85
requires buy drink 0.85
requires booze music and food 0.84
be used to get drunk 0.82
causes get drunk 0.81
requires buy snack and drink 0.81
causes person get drunk 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.70
Plausible(have party, be used to drink alcohol)
Evidence: 0.21
¬ Salient(have party, be used to drink alcohol)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.65
Typical(have party, be used to drink alcohol)
Evidence: 0.29
¬ Typical(have party, be used to drink something)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.21
Salient(have party, be used to drink alcohol)
Evidence: 0.14
¬ Salient(have party, requires booze)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.37
Remarkable(have party, be used to drink alcohol)
Evidence: 0.20
¬ Remarkable(have party, requires booze)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.21
Salient(have party, be used to drink alcohol)
Evidence: 0.16
¬ Salient(have party, requires booze music and food)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.70
Plausible(have party, be used to drink alcohol)
Evidence: 0.52
¬ Plausible(have party, be used to get drunk)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.21
Salient(have party, be used to drink alcohol)
Evidence: 0.23
¬ Salient(have party, requires buy snack and drink)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.70
Plausible(have party, be used to drink alcohol)
Evidence: 0.73
¬ Plausible(have party, requires booze)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.37
Remarkable(have party, be used to drink alcohol)
Evidence: 0.34
¬ Remarkable(have party, requires booze music and food)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.65
Typical(have party, be used to drink alcohol)
Evidence: 0.61
¬ Typical(have party, requires booze music and food)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.70
Plausible(have party, be used to drink alcohol)
Evidence: 0.61
¬ Plausible(have party, causes person get drunk)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.70
Plausible(have party, be used to drink alcohol)
Evidence: 0.86
¬ Plausible(have party, be used to drink something)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.70
Plausible(have party, be used to drink alcohol)
Evidence: 0.74
¬ Plausible(have party, requires booze music and food)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.65
Typical(have party, be used to drink alcohol)
Evidence: 0.69
¬ Typical(have party, requires booze)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.65
Typical(have party, be used to drink alcohol)
Evidence: 0.59
¬ Typical(have party, requires buy snack and drink)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.70
Plausible(have party, be used to drink alcohol)
Evidence: 0.72
¬ Plausible(have party, requires buy snack and drink)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.65
Typical(have party, be used to drink alcohol)
Evidence: 0.68
¬ Typical(have party, causes person get drunk)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.65
Typical(have party, be used to drink alcohol)
Evidence: 0.79
¬ Typical(have party, be used to get drunk)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.21
Salient(have party, be used to drink alcohol)
Evidence: 0.36
¬ Salient(have party, be used to get drunk)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.21
Salient(have party, be used to drink alcohol)
Evidence: 0.35
¬ Salient(have party, causes person get drunk)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.37
Remarkable(have party, be used to drink alcohol)
Evidence: 0.48
¬ Remarkable(have party, be used to get drunk)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.37
Remarkable(have party, be used to drink alcohol)
Evidence: 0.50
¬ Remarkable(have party, requires buy snack and drink)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.37
Remarkable(have party, be used to drink alcohol)
Evidence: 0.58
¬ Remarkable(have party, causes person get drunk)
0.39
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.88
Evidence: 0.21
Salient(have party, be used to drink alcohol)
Evidence: 0.60
¬ Salient(have party, be used to drink something)
0.38
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.88
Evidence: 0.37
Remarkable(have party, be used to drink alcohol)
Evidence: 0.78
¬ Remarkable(have party, be used to drink something)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.21
Salient(have party, be used to drink alcohol)
Evidence: 0.65
¬ Typical(have party, be used to drink alcohol)
Evidence: 0.37
¬ Remarkable(have party, be used to drink alcohol)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.70
Plausible(have party, be used to drink alcohol)
Evidence: 0.65
¬ Typical(have party, be used to drink alcohol)