have party: be used to get drunk

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get drunk 1.00
causes get drunk 0.98
causes person get drunk 0.96
be used to drink something 0.83
be used to drink alcohol 0.82
be used to eat and drink 0.80
requires buy drink 0.79
requires booze 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.52
Plausible(have party, be used to get drunk)
Evidence: 0.36
¬ Salient(have party, be used to get drunk)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.79
Typical(have party, be used to get drunk)
Evidence: 0.68
¬ Typical(have party, causes person get drunk)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.79
Typical(have party, be used to get drunk)
Evidence: 0.29
¬ Typical(have party, be used to drink something)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.36
Salient(have party, be used to get drunk)
Evidence: 0.35
¬ Salient(have party, causes person get drunk)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.36
Salient(have party, be used to get drunk)
Evidence: 0.21
¬ Salient(have party, be used to drink alcohol)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.79
Typical(have party, be used to get drunk)
Evidence: 0.65
¬ Typical(have party, be used to drink alcohol)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.36
Salient(have party, be used to get drunk)
Evidence: 0.14
¬ Salient(have party, requires booze)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.48
Remarkable(have party, be used to get drunk)
Evidence: 0.20
¬ Remarkable(have party, requires booze)
0.58
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.96
Evidence: 0.52
Plausible(have party, be used to get drunk)
Evidence: 0.61
¬ Plausible(have party, causes person get drunk)
0.57
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.96
Evidence: 0.48
Remarkable(have party, be used to get drunk)
Evidence: 0.58
¬ Remarkable(have party, causes person get drunk)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.48
Remarkable(have party, be used to get drunk)
Evidence: 0.37
¬ Remarkable(have party, be used to drink alcohol)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.79
Typical(have party, be used to get drunk)
Evidence: 0.69
¬ Typical(have party, requires booze)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.52
Plausible(have party, be used to get drunk)
Evidence: 0.70
¬ Plausible(have party, be used to drink alcohol)
0.44
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.83
Evidence: 0.36
Salient(have party, be used to get drunk)
Evidence: 0.60
¬ Salient(have party, be used to drink something)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.52
Plausible(have party, be used to get drunk)
Evidence: 0.73
¬ Plausible(have party, requires booze)
0.42
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.83
Evidence: 0.48
Remarkable(have party, be used to get drunk)
Evidence: 0.78
¬ Remarkable(have party, be used to drink something)
0.42
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.83
Evidence: 0.52
Plausible(have party, be used to get drunk)
Evidence: 0.86
¬ Plausible(have party, be used to drink something)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.36
Salient(have party, be used to get drunk)
Evidence: 0.79
¬ Typical(have party, be used to get drunk)
Evidence: 0.48
¬ Remarkable(have party, be used to get drunk)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.52
Plausible(have party, be used to get drunk)
Evidence: 0.79
¬ Typical(have party, be used to get drunk)