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have party
:
be used to get to know new person
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to get to know new person
1.00
requires decide you you want to come
0.86
be used to tell joke to other person
0.85
causes person have good time
0.84
requires tell person about party
0.84
be used to make new friend
0.83
be used to see your friend
0.82
be motivated by see your friend
0.81
requires neighbor who do not mind
0.81
be motivated by would like to entertain person
0.80
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.94
Similarity weight:
1.00
Evidence:
0.89
Plausible(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.53
¬ Salient(
have party
,
be used to get to know new person
)
Similarity expansion
0.69
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.86
Evidence:
0.19
Typical(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.07
¬ Typical(
have party
,
requires decide you you want to come
)
0.68
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.86
Evidence:
0.92
Remarkable(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.91
¬ Remarkable(
have party
,
requires decide you you want to come
)
0.67
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.85
Evidence:
0.92
Remarkable(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.90
¬ Remarkable(
have party
,
be used to tell joke to other person
)
0.66
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.84
Evidence:
0.19
Typical(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.09
¬ Typical(
have party
,
causes person have good time
)
0.66
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.84
Evidence:
0.92
Remarkable(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.89
¬ Remarkable(
have party
,
causes person have good time
)
0.66
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.84
Evidence:
0.92
Remarkable(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.91
¬ Remarkable(
have party
,
requires tell person about party
)
0.66
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.82
Evidence:
0.19
Typical(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.08
¬ Typical(
have party
,
be used to see your friend
)
0.65
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.83
Evidence:
0.92
Remarkable(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.90
¬ Remarkable(
have party
,
be used to make new friend
)
0.65
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.85
Evidence:
0.89
Plausible(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.88
¬ Plausible(
have party
,
be used to tell joke to other person
)
0.65
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.86
Evidence:
0.89
Plausible(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.98
¬ Plausible(
have party
,
requires decide you you want to come
)
0.64
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.82
Evidence:
0.92
Remarkable(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.93
¬ Remarkable(
have party
,
be used to see your friend
)
0.64
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.84
Evidence:
0.89
Plausible(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.92
¬ Plausible(
have party
,
requires tell person about party
)
0.64
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.83
Evidence:
0.89
Plausible(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.83
¬ Plausible(
have party
,
be used to make new friend
)
0.64
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.84
Evidence:
0.89
Plausible(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.97
¬ Plausible(
have party
,
causes person have good time
)
0.62
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.84
Evidence:
0.19
Typical(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.16
¬ Typical(
have party
,
requires tell person about party
)
0.62
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.82
Evidence:
0.89
Plausible(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.97
¬ Plausible(
have party
,
be used to see your friend
)
0.59
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.85
Evidence:
0.19
Typical(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.22
¬ Typical(
have party
,
be used to tell joke to other person
)
0.57
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.85
Evidence:
0.53
Salient(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.46
¬ Salient(
have party
,
be used to tell joke to other person
)
0.55
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.83
Evidence:
0.19
Typical(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.26
¬ Typical(
have party
,
be used to make new friend
)
0.55
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.84
Evidence:
0.53
Salient(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.50
¬ Salient(
have party
,
requires tell person about party
)
0.53
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.83
Evidence:
0.53
Salient(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.53
¬ Salient(
have party
,
be used to make new friend
)
0.49
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.82
Evidence:
0.53
Salient(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.62
¬ Salient(
have party
,
be used to see your friend
)
0.47
Rule weight:
0.85
Evidence weight:
0.64
Similarity weight:
0.86
Evidence:
0.53
Salient(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.76
¬ Salient(
have party
,
requires decide you you want to come
)
0.45
Rule weight:
0.85
Evidence weight:
0.62
Similarity weight:
0.84
Evidence:
0.53
Salient(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.80
¬ Salient(
have party
,
causes person have good time
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.92
Similarity weight:
1.00
Evidence:
0.53
Salient(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.19
¬ Typical(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.92
¬ Remarkable(
have party
,
be used to get to know new person
)
Typical implies Plausible
0.47
Rule weight:
0.48
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.89
Plausible(
have party
,
be used to get to know new person
)
⋁
Evidence:
0.19
¬ Typical(
have party
,
be used to get to know new person
)