have party: causes neighbor will get angry

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes neighbor will get angry 1.00
be used to welcome new neighbor 0.82
causes neighors to complain 0.79
causes person get drunk 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.76
Plausible(have party, causes neighbor will get angry)
Evidence: 0.12
¬ Salient(have party, causes neighbor will get angry)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.26
Remarkable(have party, causes neighbor will get angry)
Evidence: 0.01
¬ Remarkable(have party, causes neighors to complain)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.12
Salient(have party, causes neighbor will get angry)
Evidence: 0.02
¬ Salient(have party, causes neighors to complain)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.76
Plausible(have party, causes neighbor will get angry)
Evidence: 0.46
¬ Plausible(have party, be used to welcome new neighbor)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.76
Plausible(have party, causes neighbor will get angry)
Evidence: 0.66
¬ Plausible(have party, causes neighors to complain)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.76
Plausible(have party, causes neighbor will get angry)
Evidence: 0.61
¬ Plausible(have party, causes person get drunk)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.61
Typical(have party, causes neighbor will get angry)
Evidence: 0.73
¬ Typical(have party, be used to welcome new neighbor)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.61
Typical(have party, causes neighbor will get angry)
Evidence: 0.68
¬ Typical(have party, causes person get drunk)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.82
Evidence: 0.12
Salient(have party, causes neighbor will get angry)
Evidence: 0.40
¬ Salient(have party, be used to welcome new neighbor)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.12
Salient(have party, causes neighbor will get angry)
Evidence: 0.35
¬ Salient(have party, causes person get drunk)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.61
Typical(have party, causes neighbor will get angry)
Evidence: 0.98
¬ Typical(have party, causes neighors to complain)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.26
Remarkable(have party, causes neighbor will get angry)
Evidence: 0.58
¬ Remarkable(have party, causes person get drunk)
0.36
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.82
Evidence: 0.26
Remarkable(have party, causes neighbor will get angry)
Evidence: 0.66
¬ Remarkable(have party, be used to welcome new neighbor)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.12
Salient(have party, causes neighbor will get angry)
Evidence: 0.61
¬ Typical(have party, causes neighbor will get angry)
Evidence: 0.26
¬ Remarkable(have party, causes neighbor will get angry)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.76
Plausible(have party, causes neighbor will get angry)
Evidence: 0.61
¬ Typical(have party, causes neighbor will get angry)