Dice
About
Dialogues
Browse full collection
have rest
:
be used to break monotony
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to break monotony
1.00
causes boredom
0.79
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.92
Similarity weight:
1.00
Evidence:
0.77
Plausible(
have rest
,
be used to break monotony
)
⋁
Evidence:
0.33
¬ Salient(
have rest
,
be used to break monotony
)
Similarity expansion
0.56
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.79
Evidence:
0.77
Plausible(
have rest
,
be used to break monotony
)
⋁
Evidence:
0.72
¬ Plausible(
have rest
,
causes boredom
)
0.54
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.79
Evidence:
0.13
Remarkable(
have rest
,
be used to break monotony
)
⋁
Evidence:
0.23
¬ Remarkable(
have rest
,
causes boredom
)
0.53
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.79
Evidence:
0.68
Typical(
have rest
,
be used to break monotony
)
⋁
Evidence:
0.68
¬ Typical(
have rest
,
causes boredom
)
0.52
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.79
Evidence:
0.33
Salient(
have rest
,
be used to break monotony
)
⋁
Evidence:
0.33
¬ Salient(
have rest
,
causes boredom
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.94
Similarity weight:
1.00
Evidence:
0.33
Salient(
have rest
,
be used to break monotony
)
⋁
Evidence:
0.68
¬ Typical(
have rest
,
be used to break monotony
)
⋁
Evidence:
0.13
¬ Remarkable(
have rest
,
be used to break monotony
)
Typical implies Plausible
0.40
Rule weight:
0.48
Evidence weight:
0.84
Similarity weight:
1.00
Evidence:
0.77
Plausible(
have rest
,
be used to break monotony
)
⋁
Evidence:
0.68
¬ Typical(
have rest
,
be used to break monotony
)