headshot: be on targets broken

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.60
, image
Weight: 0.56
, photo
Weight: 0.54
, portrait
Weight: 0.50
, event
Weight: 0.44
Siblings picture frame
Weight: 0.33
, photograph
Weight: 0.32
, thumbnail
Weight: 0.32
, punch
Weight: 0.31
, cd player
Weight: 0.31

Related properties

Property Similarity
be on targets broken 1.00
be on moving targets broken 0.96
be on targets 0.91
be on moving targets 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.09
Plausible(headshot, be on targets broken)
Evidence: 0.08
¬ Salient(headshot, be on targets broken)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.06
Remarkable(headshot, be on targets broken)
Evidence: 0.15
¬ Remarkable(headshot, be on moving targets broken)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.08
Salient(headshot, be on targets broken)
Evidence: 0.21
¬ Salient(headshot, be on moving targets broken)
0.59
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.96
Evidence: 0.09
Plausible(headshot, be on targets broken)
Evidence: 0.31
¬ Plausible(headshot, be on moving targets broken)
0.58
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.91
Evidence: 0.06
Remarkable(headshot, be on targets broken)
Evidence: 0.27
¬ Remarkable(headshot, be on targets)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.89
Evidence: 0.06
Remarkable(headshot, be on targets broken)
Evidence: 0.30
¬ Remarkable(headshot, be on moving targets)
0.51
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.91
Evidence: 0.08
Salient(headshot, be on targets broken)
Evidence: 0.37
¬ Salient(headshot, be on targets)
0.51
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.96
Evidence: 0.35
Typical(headshot, be on targets broken)
Evidence: 0.58
¬ Typical(headshot, be on moving targets broken)
0.42
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.91
Evidence: 0.35
Typical(headshot, be on targets broken)
Evidence: 0.70
¬ Typical(headshot, be on targets)
0.41
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.91
Evidence: 0.09
Plausible(headshot, be on targets broken)
Evidence: 0.52
¬ Plausible(headshot, be on targets)
0.41
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.89
Evidence: 0.08
Salient(headshot, be on targets broken)
Evidence: 0.50
¬ Salient(headshot, be on moving targets)
0.37
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.89
Evidence: 0.35
Typical(headshot, be on targets broken)
Evidence: 0.79
¬ Typical(headshot, be on moving targets)
0.33
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.89
Evidence: 0.09
Plausible(headshot, be on targets broken)
Evidence: 0.62
¬ Plausible(headshot, be on moving targets)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.08
Salient(headshot, be on targets broken)
Evidence: 0.35
¬ Typical(headshot, be on targets broken)
Evidence: 0.06
¬ Remarkable(headshot, be on targets broken)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.09
Plausible(headshot, be on targets broken)
Evidence: 0.35
¬ Typical(headshot, be on targets broken)