healing: heal armor at rate

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
heal armor at rate 1.00
heal armor at same rate 0.99
heal armor at rate as health 0.97
heal armor at same rate as health 0.97

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.91
Plausible(healing, heal armor at rate)
Evidence: 0.75
¬ Salient(healing, heal armor at rate)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.97
Evidence: 0.91
Plausible(healing, heal armor at rate)
Evidence: 0.81
¬ Plausible(healing, heal armor at rate as health)
0.77
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.99
Evidence: 0.91
Plausible(healing, heal armor at rate)
Evidence: 0.97
¬ Plausible(healing, heal armor at same rate)
0.75
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.97
Evidence: 0.91
Plausible(healing, heal armor at rate)
Evidence: 0.90
¬ Plausible(healing, heal armor at same rate as health)
0.74
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.97
Evidence: 0.38
Typical(healing, heal armor at rate)
Evidence: 0.18
¬ Typical(healing, heal armor at rate as health)
0.73
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.99
Evidence: 0.82
Remarkable(healing, heal armor at rate)
Evidence: 0.76
¬ Remarkable(healing, heal armor at same rate)
0.70
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.97
Evidence: 0.82
Remarkable(healing, heal armor at rate)
Evidence: 0.86
¬ Remarkable(healing, heal armor at rate as health)
0.70
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.97
Evidence: 0.82
Remarkable(healing, heal armor at rate)
Evidence: 0.84
¬ Remarkable(healing, heal armor at same rate as health)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.97
Evidence: 0.75
Salient(healing, heal armor at rate)
Evidence: 0.64
¬ Salient(healing, heal armor at rate as health)
0.67
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.97
Evidence: 0.75
Salient(healing, heal armor at rate)
Evidence: 0.76
¬ Salient(healing, heal armor at same rate as health)
0.66
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.99
Evidence: 0.75
Salient(healing, heal armor at rate)
Evidence: 0.88
¬ Salient(healing, heal armor at same rate)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.97
Evidence: 0.38
Typical(healing, heal armor at rate)
Evidence: 0.36
¬ Typical(healing, heal armor at same rate as health)
0.51
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.99
Evidence: 0.38
Typical(healing, heal armor at rate)
Evidence: 0.63
¬ Typical(healing, heal armor at same rate)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.75
Salient(healing, heal armor at rate)
Evidence: 0.38
¬ Typical(healing, heal armor at rate)
Evidence: 0.82
¬ Remarkable(healing, heal armor at rate)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.91
Plausible(healing, heal armor at rate)
Evidence: 0.38
¬ Typical(healing, heal armor at rate)