healing: heal armor at same rate

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

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Related properties

Property Similarity
heal armor at same rate 1.00
heal armor at rate 0.99
heal armor at same rate as health 0.98
heal armor at rate as health 0.96

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Plausible(healing, heal armor at same rate)
Evidence: 0.88
¬ Salient(healing, heal armor at same rate)

Similarity expansion

0.82
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.99
Evidence: 0.97
Plausible(healing, heal armor at same rate)
Evidence: 0.91
¬ Plausible(healing, heal armor at rate)
0.81
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.98
Evidence: 0.97
Plausible(healing, heal armor at same rate)
Evidence: 0.90
¬ Plausible(healing, heal armor at same rate as health)
0.80
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.96
Evidence: 0.97
Plausible(healing, heal armor at same rate)
Evidence: 0.81
¬ Plausible(healing, heal armor at rate as health)
0.77
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.99
Evidence: 0.88
Salient(healing, heal armor at same rate)
Evidence: 0.75
¬ Salient(healing, heal armor at rate)
0.77
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.63
Typical(healing, heal armor at same rate)
Evidence: 0.18
¬ Typical(healing, heal armor at rate as health)
0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.88
Salient(healing, heal armor at same rate)
Evidence: 0.64
¬ Salient(healing, heal armor at rate as health)
0.76
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.98
Evidence: 0.88
Salient(healing, heal armor at same rate)
Evidence: 0.76
¬ Salient(healing, heal armor at same rate as health)
0.73
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.99
Evidence: 0.63
Typical(healing, heal armor at same rate)
Evidence: 0.38
¬ Typical(healing, heal armor at rate)
0.72
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.98
Evidence: 0.63
Typical(healing, heal armor at same rate)
Evidence: 0.36
¬ Typical(healing, heal armor at same rate as health)
0.68
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.99
Evidence: 0.76
Remarkable(healing, heal armor at same rate)
Evidence: 0.82
¬ Remarkable(healing, heal armor at rate)
0.67
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.98
Evidence: 0.76
Remarkable(healing, heal armor at same rate)
Evidence: 0.84
¬ Remarkable(healing, heal armor at same rate as health)
0.66
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.76
Remarkable(healing, heal armor at same rate)
Evidence: 0.86
¬ Remarkable(healing, heal armor at rate as health)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.88
Salient(healing, heal armor at same rate)
Evidence: 0.63
¬ Typical(healing, heal armor at same rate)
Evidence: 0.76
¬ Remarkable(healing, heal armor at same rate)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(healing, heal armor at same rate)
Evidence: 0.63
¬ Typical(healing, heal armor at same rate)