hear crowd go mad: be motivated by your team to win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by your team to win 1.00
be motivated by their team win game 0.96
be motivated by win 0.93
be motivated by team lose 0.90
be motivated by their team lose 0.90
requires that team do well 0.84
requires score win goal 0.82
be motivated by someone score goal 0.81
be used to support team 0.81
be motivated by goal be score 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.51
Plausible(hear crowd go mad, be motivated by your team to win)
Evidence: 0.39
¬ Salient(hear crowd go mad, be motivated by your team to win)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.81
Remarkable(hear crowd go mad, be motivated by your team to win)
Evidence: 0.85
¬ Remarkable(hear crowd go mad, be motivated by their team win game)
0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.81
Remarkable(hear crowd go mad, be motivated by your team to win)
Evidence: 0.72
¬ Remarkable(hear crowd go mad, be motivated by win)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.81
Remarkable(hear crowd go mad, be motivated by your team to win)
Evidence: 0.69
¬ Remarkable(hear crowd go mad, be motivated by team lose)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.81
Remarkable(hear crowd go mad, be motivated by your team to win)
Evidence: 0.75
¬ Remarkable(hear crowd go mad, be motivated by their team lose)
0.65
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.96
Evidence: 0.59
Typical(hear crowd go mad, be motivated by your team to win)
Evidence: 0.52
¬ Typical(hear crowd go mad, be motivated by their team win game)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.93
Evidence: 0.51
Plausible(hear crowd go mad, be motivated by your team to win)
Evidence: 0.43
¬ Plausible(hear crowd go mad, be motivated by win)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.51
Plausible(hear crowd go mad, be motivated by your team to win)
Evidence: 0.39
¬ Plausible(hear crowd go mad, be motivated by team lose)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.81
Remarkable(hear crowd go mad, be motivated by your team to win)
Evidence: 0.74
¬ Remarkable(hear crowd go mad, requires that team do well)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.81
Remarkable(hear crowd go mad, be motivated by your team to win)
Evidence: 0.54
¬ Remarkable(hear crowd go mad, be used to support team)
0.62
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.96
Evidence: 0.39
Salient(hear crowd go mad, be motivated by your team to win)
Evidence: 0.40
¬ Salient(hear crowd go mad, be motivated by their team win game)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.93
Evidence: 0.39
Salient(hear crowd go mad, be motivated by your team to win)
Evidence: 0.37
¬ Salient(hear crowd go mad, be motivated by win)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.90
Evidence: 0.51
Plausible(hear crowd go mad, be motivated by your team to win)
Evidence: 0.43
¬ Plausible(hear crowd go mad, be motivated by their team lose)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.39
Salient(hear crowd go mad, be motivated by your team to win)
Evidence: 0.35
¬ Salient(hear crowd go mad, be motivated by team lose)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.81
Remarkable(hear crowd go mad, be motivated by your team to win)
Evidence: 0.76
¬ Remarkable(hear crowd go mad, requires score win goal)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.39
Salient(hear crowd go mad, be motivated by your team to win)
Evidence: 0.36
¬ Salient(hear crowd go mad, be motivated by their team lose)
0.59
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.96
Evidence: 0.51
Plausible(hear crowd go mad, be motivated by your team to win)
Evidence: 0.57
¬ Plausible(hear crowd go mad, be motivated by their team win game)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.81
Remarkable(hear crowd go mad, be motivated by your team to win)
Evidence: 0.77
¬ Remarkable(hear crowd go mad, be motivated by someone score goal)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.39
Salient(hear crowd go mad, be motivated by your team to win)
Evidence: 0.30
¬ Salient(hear crowd go mad, requires that team do well)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.59
Typical(hear crowd go mad, be motivated by your team to win)
Evidence: 0.45
¬ Typical(hear crowd go mad, requires that team do well)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.81
Remarkable(hear crowd go mad, be motivated by your team to win)
Evidence: 0.74
¬ Remarkable(hear crowd go mad, be motivated by goal be score)
0.56
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.93
Evidence: 0.59
Typical(hear crowd go mad, be motivated by your team to win)
Evidence: 0.73
¬ Typical(hear crowd go mad, be motivated by win)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.39
Salient(hear crowd go mad, be motivated by your team to win)
Evidence: 0.34
¬ Salient(hear crowd go mad, requires score win goal)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.51
Plausible(hear crowd go mad, be motivated by your team to win)
Evidence: 0.45
¬ Plausible(hear crowd go mad, requires score win goal)
0.54
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.59
Typical(hear crowd go mad, be motivated by your team to win)
Evidence: 0.71
¬ Typical(hear crowd go mad, be motivated by their team lose)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.51
Plausible(hear crowd go mad, be motivated by your team to win)
Evidence: 0.44
¬ Plausible(hear crowd go mad, be motivated by someone score goal)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.39
Salient(hear crowd go mad, be motivated by your team to win)
Evidence: 0.35
¬ Salient(hear crowd go mad, be motivated by someone score goal)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.39
Salient(hear crowd go mad, be motivated by your team to win)
Evidence: 0.33
¬ Salient(hear crowd go mad, be motivated by goal be score)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.39
Salient(hear crowd go mad, be motivated by your team to win)
Evidence: 0.37
¬ Salient(hear crowd go mad, be used to support team)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.51
Plausible(hear crowd go mad, be motivated by your team to win)
Evidence: 0.42
¬ Plausible(hear crowd go mad, be motivated by goal be score)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.51
Plausible(hear crowd go mad, be motivated by your team to win)
Evidence: 0.50
¬ Plausible(hear crowd go mad, be used to support team)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.90
Evidence: 0.59
Typical(hear crowd go mad, be motivated by your team to win)
Evidence: 0.79
¬ Typical(hear crowd go mad, be motivated by team lose)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.59
Typical(hear crowd go mad, be motivated by your team to win)
Evidence: 0.68
¬ Typical(hear crowd go mad, requires score win goal)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.59
Typical(hear crowd go mad, be motivated by your team to win)
Evidence: 0.69
¬ Typical(hear crowd go mad, be motivated by someone score goal)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.59
Typical(hear crowd go mad, be motivated by your team to win)
Evidence: 0.71
¬ Typical(hear crowd go mad, be used to support team)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.59
Typical(hear crowd go mad, be motivated by your team to win)
Evidence: 0.71
¬ Typical(hear crowd go mad, be motivated by goal be score)
0.46
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.84
Evidence: 0.51
Plausible(hear crowd go mad, be motivated by your team to win)
Evidence: 0.73
¬ Plausible(hear crowd go mad, requires that team do well)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.39
Salient(hear crowd go mad, be motivated by your team to win)
Evidence: 0.59
¬ Typical(hear crowd go mad, be motivated by your team to win)
Evidence: 0.81
¬ Remarkable(hear crowd go mad, be motivated by your team to win)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.51
Plausible(hear crowd go mad, be motivated by your team to win)
Evidence: 0.59
¬ Typical(hear crowd go mad, be motivated by your team to win)