hear crowd go mad: be used to those who can hear

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to those who can hear 1.00
requires that team do well 0.78
causes you try to get away 0.78
causes you might also cheer 0.78
requires listen 0.78
requires make them angry 0.77
be motivated by they be in mad house 0.76
requires do something fun 0.76
be used to show who be support 0.76
be used to good indication that they be excite about event they be spectator at 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(hear crowd go mad, be used to those who can hear)
Evidence: 0.86
¬ Salient(hear crowd go mad, be used to those who can hear)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.98
Plausible(hear crowd go mad, be used to those who can hear)
Evidence: 0.48
¬ Plausible(hear crowd go mad, causes you might also cheer)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.98
Plausible(hear crowd go mad, be used to those who can hear)
Evidence: 0.73
¬ Plausible(hear crowd go mad, requires that team do well)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.98
Plausible(hear crowd go mad, be used to those who can hear)
Evidence: 0.68
¬ Plausible(hear crowd go mad, causes you try to get away)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.98
Plausible(hear crowd go mad, be used to those who can hear)
Evidence: 0.93
¬ Plausible(hear crowd go mad, requires listen)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.98
Plausible(hear crowd go mad, be used to those who can hear)
Evidence: 0.51
¬ Plausible(hear crowd go mad, be motivated by they be in mad house)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.98
Plausible(hear crowd go mad, be used to those who can hear)
Evidence: 0.85
¬ Plausible(hear crowd go mad, requires make them angry)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.86
Salient(hear crowd go mad, be used to those who can hear)
Evidence: 0.30
¬ Salient(hear crowd go mad, requires that team do well)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.98
Plausible(hear crowd go mad, be used to those who can hear)
Evidence: 0.34
¬ Plausible(hear crowd go mad, be used to show who be support)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.86
Salient(hear crowd go mad, be used to those who can hear)
Evidence: 0.33
¬ Salient(hear crowd go mad, causes you try to get away)
0.63
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.98
Plausible(hear crowd go mad, be used to those who can hear)
Evidence: 0.51
¬ Plausible(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.98
Plausible(hear crowd go mad, be used to those who can hear)
Evidence: 0.84
¬ Plausible(hear crowd go mad, requires do something fun)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.86
Salient(hear crowd go mad, be used to those who can hear)
Evidence: 0.39
¬ Salient(hear crowd go mad, causes you might also cheer)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.86
Salient(hear crowd go mad, be used to those who can hear)
Evidence: 0.31
¬ Salient(hear crowd go mad, be used to show who be support)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.86
Salient(hear crowd go mad, be used to those who can hear)
Evidence: 0.37
¬ Salient(hear crowd go mad, be motivated by they be in mad house)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.86
Salient(hear crowd go mad, be used to those who can hear)
Evidence: 0.34
¬ Salient(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.86
Salient(hear crowd go mad, be used to those who can hear)
Evidence: 0.79
¬ Salient(hear crowd go mad, requires listen)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.86
Salient(hear crowd go mad, be used to those who can hear)
Evidence: 0.68
¬ Salient(hear crowd go mad, requires make them angry)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.86
Salient(hear crowd go mad, be used to those who can hear)
Evidence: 0.63
¬ Salient(hear crowd go mad, requires do something fun)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.74
Remarkable(hear crowd go mad, be used to those who can hear)
Evidence: 0.46
¬ Remarkable(hear crowd go mad, requires listen)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.74
Remarkable(hear crowd go mad, be used to those who can hear)
Evidence: 0.46
¬ Remarkable(hear crowd go mad, be used to show who be support)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.74
Remarkable(hear crowd go mad, be used to those who can hear)
Evidence: 0.53
¬ Remarkable(hear crowd go mad, requires make them angry)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.74
Remarkable(hear crowd go mad, be used to those who can hear)
Evidence: 0.64
¬ Remarkable(hear crowd go mad, causes you might also cheer)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.74
Remarkable(hear crowd go mad, be used to those who can hear)
Evidence: 0.72
¬ Remarkable(hear crowd go mad, causes you try to get away)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.74
Remarkable(hear crowd go mad, be used to those who can hear)
Evidence: 0.74
¬ Remarkable(hear crowd go mad, requires that team do well)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.09
Typical(hear crowd go mad, be used to those who can hear)
Evidence: 0.21
¬ Typical(hear crowd go mad, requires listen)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.74
Remarkable(hear crowd go mad, be used to those who can hear)
Evidence: 0.78
¬ Remarkable(hear crowd go mad, be motivated by they be in mad house)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.74
Remarkable(hear crowd go mad, be used to those who can hear)
Evidence: 0.77
¬ Remarkable(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.74
Remarkable(hear crowd go mad, be used to those who can hear)
Evidence: 0.82
¬ Remarkable(hear crowd go mad, requires do something fun)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.09
Typical(hear crowd go mad, be used to those who can hear)
Evidence: 0.27
¬ Typical(hear crowd go mad, requires do something fun)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.09
Typical(hear crowd go mad, be used to those who can hear)
Evidence: 0.32
¬ Typical(hear crowd go mad, requires make them angry)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.09
Typical(hear crowd go mad, be used to those who can hear)
Evidence: 0.45
¬ Typical(hear crowd go mad, requires that team do well)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.09
Typical(hear crowd go mad, be used to those who can hear)
Evidence: 0.50
¬ Typical(hear crowd go mad, causes you try to get away)
0.28
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.76
Evidence: 0.09
Typical(hear crowd go mad, be used to those who can hear)
Evidence: 0.62
¬ Typical(hear crowd go mad, be motivated by they be in mad house)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.75
Evidence: 0.09
Typical(hear crowd go mad, be used to those who can hear)
Evidence: 0.62
¬ Typical(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.23
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.78
Evidence: 0.09
Typical(hear crowd go mad, be used to those who can hear)
Evidence: 0.72
¬ Typical(hear crowd go mad, causes you might also cheer)
0.10
Rule weight: 0.85
Evidence weight: 0.16
Similarity weight: 0.76
Evidence: 0.09
Typical(hear crowd go mad, be used to those who can hear)
Evidence: 0.92
¬ Typical(hear crowd go mad, be used to show who be support)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.86
Salient(hear crowd go mad, be used to those who can hear)
Evidence: 0.09
¬ Typical(hear crowd go mad, be used to those who can hear)
Evidence: 0.74
¬ Remarkable(hear crowd go mad, be used to those who can hear)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(hear crowd go mad, be used to those who can hear)
Evidence: 0.09
¬ Typical(hear crowd go mad, be used to those who can hear)