hercule: be in even game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hero
Weight: 0.53
, character
Weight: 0.52
, film
Weight: 0.48
, figure
Weight: 0.47
, name
Weight: 0.45
Siblings superman
Weight: 0.28
, hulk
Weight: 0.27
, villain
Weight: 0.27
, film maker
Weight: 0.27
, domain name
Weight: 0.27

Related properties

Property Similarity
be in even game 1.00
be in game 0.95

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.63
Plausible(hercule, be in even game)
Evidence: 0.75
¬ Salient(hercule, be in even game)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.71
Remarkable(hercule, be in even game)
Evidence: 0.57
¬ Remarkable(hercule, be in game)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.75
Salient(hercule, be in even game)
Evidence: 0.82
¬ Salient(hercule, be in game)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.95
Evidence: 0.63
Plausible(hercule, be in even game)
Evidence: 0.75
¬ Plausible(hercule, be in game)
0.57
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.95
Evidence: 0.63
Typical(hercule, be in even game)
Evidence: 0.81
¬ Typical(hercule, be in game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.75
Salient(hercule, be in even game)
Evidence: 0.63
¬ Typical(hercule, be in even game)
Evidence: 0.71
¬ Remarkable(hercule, be in even game)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.63
Plausible(hercule, be in even game)
Evidence: 0.63
¬ Typical(hercule, be in even game)