hero: battle enemy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents player
Weight: 0.62
, villain
Weight: 0.61
, tv show
Weight: 0.60
, favorite
Weight: 0.59
Siblings superman
Weight: 0.75
, guy
Weight: 0.65
, cyclops
Weight: 0.63
, knight
Weight: 0.62
, sam
Weight: 0.60

Related properties

Property Similarity
battle enemy 1.00
be at battle groung 0.89
charge enemy 0.84
be charge into battle 0.82
be used to fight good fight 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.27
¬ Remarkable(hero, battle enemy)
Evidence: 0.13
¬ Remarkable(knight, be at battle groung)
0.11
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.27
¬ Remarkable(hero, battle enemy)
Evidence: 0.19
¬ Remarkable(knight, charge enemy)
0.10
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.27
¬ Remarkable(hero, battle enemy)
Evidence: 0.22
¬ Remarkable(knight, be charge into battle)
0.09
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.27
¬ Remarkable(hero, battle enemy)
Evidence: 0.48
¬ Remarkable(knight, be used to fight good fight)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.16
Plausible(hero, battle enemy)
Evidence: 0.13
Remarkable(knight, be at battle groung)
Evidence: 0.14
¬ Plausible(knight, be at battle groung)
0.46
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.16
Plausible(hero, battle enemy)
Evidence: 0.48
Remarkable(knight, be used to fight good fight)
Evidence: 0.07
¬ Plausible(knight, be used to fight good fight)
0.46
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.16
Plausible(hero, battle enemy)
Evidence: 0.19
Remarkable(knight, charge enemy)
Evidence: 0.14
¬ Plausible(knight, charge enemy)
0.45
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.16
Plausible(hero, battle enemy)
Evidence: 0.22
Remarkable(knight, be charge into battle)
Evidence: 0.12
¬ Plausible(knight, be charge into battle)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.16
Plausible(hero, battle enemy)
Evidence: 0.36
¬ Salient(hero, battle enemy)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.36
Salient(hero, battle enemy)
Evidence: 0.55
¬ Typical(hero, battle enemy)
Evidence: 0.27
¬ Remarkable(hero, battle enemy)

Typical implies Plausible

0.26
Rule weight: 0.48
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.16
Plausible(hero, battle enemy)
Evidence: 0.55
¬ Typical(hero, battle enemy)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.27
¬ Remarkable(hero, battle enemy)
Evidence: 0.74
¬ Typical(knight, be at battle groung)
0.09
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.27
¬ Remarkable(hero, battle enemy)
Evidence: 0.70
¬ Typical(knight, charge enemy)
0.09
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.27
¬ Remarkable(hero, battle enemy)
Evidence: 0.68
¬ Typical(knight, be charge into battle)
0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.27
¬ Remarkable(hero, battle enemy)
Evidence: 0.66
¬ Typical(knight, be used to fight good fight)