hero: become villains

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents player
Weight: 0.62
, villain
Weight: 0.61
, tv show
Weight: 0.60
, favorite
Weight: 0.59
Siblings superman
Weight: 0.75
, hulk
Weight: 0.70
, spider man
Weight: 0.67
, batman
Weight: 0.65
, hercules
Weight: 0.64

Related properties

Property Similarity
become villains 1.00
need villains 0.95
get information from villains 0.90

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.26
Plausible(villain, become villains)
Evidence: 0.42
¬ Typical(hero, become villains)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.27
Plausible(hero, become villains)
Evidence: 0.26
¬ Plausible(villain, become villains)

Remarkability exclusitivity betweem a parent and a child

0.41
Rule weight: 0.58
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.29
¬ Remarkable(hero, become villains)
Evidence: 0.96
¬ Remarkable(villain, become villains)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.26
Plausible(villain, become villains)
Evidence: 0.29
Remarkable(hero, become villains)
Evidence: 0.27
¬ Plausible(hero, become villains)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.27
Plausible(hero, become villains)
Evidence: 0.24
¬ Salient(hero, become villains)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.42
Typical(hero, become villains)
Evidence: 0.34
¬ Typical(hero, need villains)
0.59
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.95
Evidence: 0.27
Plausible(hero, become villains)
Evidence: 0.37
¬ Plausible(hero, need villains)
0.56
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.95
Evidence: 0.24
Salient(hero, become villains)
Evidence: 0.42
¬ Salient(hero, need villains)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.90
Evidence: 0.42
Typical(hero, become villains)
Evidence: 0.56
¬ Typical(hero, get information from villains)
0.46
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.90
Evidence: 0.27
Plausible(hero, become villains)
Evidence: 0.54
¬ Plausible(hero, get information from villains)
0.42
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.95
Evidence: 0.29
Remarkable(hero, become villains)
Evidence: 0.68
¬ Remarkable(hero, need villains)
0.42
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.90
Evidence: 0.24
Salient(hero, become villains)
Evidence: 0.60
¬ Salient(hero, get information from villains)
0.42
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.90
Evidence: 0.29
Remarkable(hero, become villains)
Evidence: 0.64
¬ Remarkable(hero, get information from villains)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.24
Salient(hero, become villains)
Evidence: 0.42
¬ Typical(hero, become villains)
Evidence: 0.29
¬ Remarkable(hero, become villains)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.27
Plausible(hero, become villains)
Evidence: 0.42
¬ Typical(hero, become villains)

Typicality and Rermarkability incompatibility between a parent and a child

0.50
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.29
¬ Remarkable(hero, become villains)
Evidence: 0.05
¬ Typical(villain, become villains)

Typicality inheritance from parent to child

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.42
Typical(hero, become villains)
Evidence: 0.05
¬ Typical(villain, become villains)