hill: be used to get high

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents place
Weight: 0.61
, obstacle
Weight: 0.60
, song
Weight: 0.58
, man
Weight: 0.57
, adventure
Weight: 0.57
Siblings mound
Weight: 0.45
, mountain
Weight: 0.35
, boulder
Weight: 0.33
, creek
Weight: 0.33
, meadow
Weight: 0.33

Related properties

Property Similarity
be used to get high 1.00
be used to get high point of view 0.84
be high grind 0.83
be used to for make you feel good 0.76
be cold especially on top 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.35
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.55
Plausible(man, be used to for make you feel good)
Evidence: 0.66
¬ Typical(hill, be used to get high)

Plausibility inheritance from parent to child

0.03
Rule weight: 0.09
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.06
Plausible(hill, be used to get high)
Evidence: 0.55
¬ Plausible(man, be used to for make you feel good)

Remarkability exclusitivity betweem a parent and a child

0.21
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.76
Evidence: 0.63
¬ Remarkable(hill, be used to get high)
Evidence: 0.84
¬ Remarkable(man, be used to for make you feel good)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.63
¬ Remarkable(hill, be used to get high)
Evidence: 0.39
¬ Remarkable(mountain, be cold especially on top)
0.06
Rule weight: 0.13
Evidence weight: 0.57
Similarity weight: 0.84
Evidence: 0.63
¬ Remarkable(hill, be used to get high)
Evidence: 0.68
¬ Remarkable(mound, be used to get high point of view)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.55
Plausible(man, be used to for make you feel good)
Evidence: 0.63
Remarkable(hill, be used to get high)
Evidence: 0.06
¬ Plausible(hill, be used to get high)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.06
Plausible(hill, be used to get high)
Evidence: 0.68
Remarkable(mound, be used to get high point of view)
Evidence: 0.23
¬ Plausible(mound, be used to get high point of view)
0.42
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.06
Plausible(hill, be used to get high)
Evidence: 0.39
Remarkable(mountain, be cold especially on top)
Evidence: 0.14
¬ Plausible(mountain, be cold especially on top)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.06
Plausible(hill, be used to get high)
Evidence: 0.58
¬ Salient(hill, be used to get high)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.58
Salient(hill, be used to get high)
Evidence: 0.17
¬ Salient(hill, be high grind)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.63
Remarkable(hill, be used to get high)
Evidence: 0.19
¬ Remarkable(hill, be high grind)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.66
Typical(hill, be used to get high)
Evidence: 0.75
¬ Typical(hill, be high grind)
0.31
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.83
Evidence: 0.06
Plausible(hill, be used to get high)
Evidence: 0.59
¬ Plausible(hill, be high grind)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.58
Salient(hill, be used to get high)
Evidence: 0.66
¬ Typical(hill, be used to get high)
Evidence: 0.63
¬ Remarkable(hill, be used to get high)

Typical implies Plausible

0.18
Rule weight: 0.48
Evidence weight: 0.38
Similarity weight: 1.00
Evidence: 0.06
Plausible(hill, be used to get high)
Evidence: 0.66
¬ Typical(hill, be used to get high)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.63
¬ Remarkable(hill, be used to get high)
Evidence: 0.22
¬ Typical(man, be used to for make you feel good)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.63
¬ Remarkable(hill, be used to get high)
Evidence: 0.39
¬ Typical(mound, be used to get high point of view)
0.06
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.63
¬ Remarkable(hill, be used to get high)
Evidence: 0.61
¬ Typical(mountain, be cold especially on top)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.66
Typical(hill, be used to get high)
Evidence: 0.22
¬ Typical(man, be used to for make you feel good)