hit bottle: be motivated by become depress

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by become depress 1.00
be motivated by you be depress 0.96
requires be depress alcoholic 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.45
Plausible(hit bottle, be motivated by become depress)
Evidence: 0.30
¬ Salient(hit bottle, be motivated by become depress)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.84
Typical(hit bottle, be motivated by become depress)
Evidence: 0.89
¬ Typical(hit bottle, be motivated by you be depress)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.30
Salient(hit bottle, be motivated by become depress)
Evidence: 0.28
¬ Salient(hit bottle, be motivated by you be depress)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.45
Plausible(hit bottle, be motivated by become depress)
Evidence: 0.40
¬ Plausible(hit bottle, be motivated by you be depress)
0.63
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.96
Evidence: 0.36
Remarkable(hit bottle, be motivated by become depress)
Evidence: 0.37
¬ Remarkable(hit bottle, be motivated by you be depress)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.30
Salient(hit bottle, be motivated by become depress)
Evidence: 0.84
¬ Typical(hit bottle, be motivated by become depress)
Evidence: 0.36
¬ Remarkable(hit bottle, be motivated by become depress)

Typical implies Plausible

0.26
Rule weight: 0.48
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.45
Plausible(hit bottle, be motivated by become depress)
Evidence: 0.84
¬ Typical(hit bottle, be motivated by become depress)