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hit bottle
:
be motivated by become depress
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be motivated by become depress
1.00
be motivated by you be depress
0.96
requires be depress alcoholic
0.84
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.24
Rule weight:
0.28
Evidence weight:
0.84
Similarity weight:
1.00
Evidence:
0.45
Plausible(
hit bottle
,
be motivated by become depress
)
⋁
Evidence:
0.30
¬ Salient(
hit bottle
,
be motivated by become depress
)
Similarity expansion
0.70
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.96
Evidence:
0.84
Typical(
hit bottle
,
be motivated by become depress
)
⋁
Evidence:
0.89
¬ Typical(
hit bottle
,
be motivated by you be depress
)
0.66
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.96
Evidence:
0.30
Salient(
hit bottle
,
be motivated by become depress
)
⋁
Evidence:
0.28
¬ Salient(
hit bottle
,
be motivated by you be depress
)
0.64
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.96
Evidence:
0.45
Plausible(
hit bottle
,
be motivated by become depress
)
⋁
Evidence:
0.40
¬ Plausible(
hit bottle
,
be motivated by you be depress
)
0.63
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.96
Evidence:
0.36
Remarkable(
hit bottle
,
be motivated by become depress
)
⋁
Evidence:
0.37
¬ Remarkable(
hit bottle
,
be motivated by you be depress
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.79
Similarity weight:
1.00
Evidence:
0.30
Salient(
hit bottle
,
be motivated by become depress
)
⋁
Evidence:
0.84
¬ Typical(
hit bottle
,
be motivated by become depress
)
⋁
Evidence:
0.36
¬ Remarkable(
hit bottle
,
be motivated by become depress
)
Typical implies Plausible
0.26
Rule weight:
0.48
Evidence weight:
0.54
Similarity weight:
1.00
Evidence:
0.45
Plausible(
hit bottle
,
be motivated by become depress
)
⋁
Evidence:
0.84
¬ Typical(
hit bottle
,
be motivated by become depress
)