hit bottle: be motivated by get drunk

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by get drunk 1.00
be motivated by be drunk 0.98
be used to get drunk 0.97
causes one to get drunk 0.95
be motivated by you want to get drunk 0.95
causes person to become drunk 0.90
requires get drunk off your ass 0.86
be motivated by drink booze 0.84
be motivated by you be alchoholic 0.81
requires drink some alcohol 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.75
Plausible(hit bottle, be motivated by get drunk)
Evidence: 0.45
¬ Salient(hit bottle, be motivated by get drunk)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.98
Evidence: 0.88
Remarkable(hit bottle, be motivated by get drunk)
Evidence: 0.85
¬ Remarkable(hit bottle, be motivated by be drunk)
0.74
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.97
Evidence: 0.88
Remarkable(hit bottle, be motivated by get drunk)
Evidence: 0.89
¬ Remarkable(hit bottle, be used to get drunk)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.88
Remarkable(hit bottle, be motivated by get drunk)
Evidence: 0.91
¬ Remarkable(hit bottle, causes one to get drunk)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.88
Remarkable(hit bottle, be motivated by get drunk)
Evidence: 0.94
¬ Remarkable(hit bottle, be motivated by you want to get drunk)
0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.95
Evidence: 0.35
Typical(hit bottle, be motivated by get drunk)
Evidence: 0.18
¬ Typical(hit bottle, be motivated by you want to get drunk)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.45
Salient(hit bottle, be motivated by get drunk)
Evidence: 0.08
¬ Salient(hit bottle, requires get drunk off your ass)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.88
Remarkable(hit bottle, be motivated by get drunk)
Evidence: 0.39
¬ Remarkable(hit bottle, requires get drunk off your ass)
0.70
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.98
Evidence: 0.75
Plausible(hit bottle, be motivated by get drunk)
Evidence: 0.66
¬ Plausible(hit bottle, be motivated by be drunk)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.88
Remarkable(hit bottle, be motivated by get drunk)
Evidence: 0.87
¬ Remarkable(hit bottle, causes person to become drunk)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.97
Evidence: 0.35
Typical(hit bottle, be motivated by get drunk)
Evidence: 0.28
¬ Typical(hit bottle, be used to get drunk)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.35
Typical(hit bottle, be motivated by get drunk)
Evidence: 0.26
¬ Typical(hit bottle, causes one to get drunk)
0.66
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.97
Evidence: 0.75
Plausible(hit bottle, be motivated by get drunk)
Evidence: 0.80
¬ Plausible(hit bottle, be used to get drunk)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.35
Typical(hit bottle, be motivated by get drunk)
Evidence: 0.06
¬ Typical(hit bottle, requires drink some alcohol)
0.66
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.97
Evidence: 0.45
Salient(hit bottle, be motivated by get drunk)
Evidence: 0.38
¬ Salient(hit bottle, be used to get drunk)
0.65
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.98
Evidence: 0.45
Salient(hit bottle, be motivated by get drunk)
Evidence: 0.41
¬ Salient(hit bottle, be motivated by be drunk)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.75
Plausible(hit bottle, be motivated by get drunk)
Evidence: 0.80
¬ Plausible(hit bottle, causes one to get drunk)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.35
Typical(hit bottle, be motivated by get drunk)
Evidence: 0.16
¬ Typical(hit bottle, be motivated by drink booze)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.88
Remarkable(hit bottle, be motivated by get drunk)
Evidence: 0.93
¬ Remarkable(hit bottle, be motivated by drink booze)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.75
Plausible(hit bottle, be motivated by get drunk)
Evidence: 0.85
¬ Plausible(hit bottle, be motivated by you want to get drunk)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.75
Plausible(hit bottle, be motivated by get drunk)
Evidence: 0.75
¬ Plausible(hit bottle, causes person to become drunk)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.88
Remarkable(hit bottle, be motivated by get drunk)
Evidence: 0.84
¬ Remarkable(hit bottle, be motivated by you be alchoholic)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.88
Remarkable(hit bottle, be motivated by get drunk)
Evidence: 0.93
¬ Remarkable(hit bottle, requires drink some alcohol)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.95
Evidence: 0.45
Salient(hit bottle, be motivated by get drunk)
Evidence: 0.47
¬ Salient(hit bottle, causes one to get drunk)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.45
Salient(hit bottle, be motivated by get drunk)
Evidence: 0.41
¬ Salient(hit bottle, causes person to become drunk)
0.60
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.98
Evidence: 0.35
Typical(hit bottle, be motivated by get drunk)
Evidence: 0.44
¬ Typical(hit bottle, be motivated by be drunk)
0.59
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.90
Evidence: 0.35
Typical(hit bottle, be motivated by get drunk)
Evidence: 0.35
¬ Typical(hit bottle, causes person to become drunk)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.95
Evidence: 0.45
Salient(hit bottle, be motivated by get drunk)
Evidence: 0.51
¬ Salient(hit bottle, be motivated by you want to get drunk)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.75
Plausible(hit bottle, be motivated by get drunk)
Evidence: 0.86
¬ Plausible(hit bottle, requires get drunk off your ass)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.75
Plausible(hit bottle, be motivated by get drunk)
Evidence: 0.68
¬ Plausible(hit bottle, be motivated by you be alchoholic)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.35
Typical(hit bottle, be motivated by get drunk)
Evidence: 0.37
¬ Typical(hit bottle, requires get drunk off your ass)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.75
Plausible(hit bottle, be motivated by get drunk)
Evidence: 0.87
¬ Plausible(hit bottle, be motivated by drink booze)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.45
Salient(hit bottle, be motivated by get drunk)
Evidence: 0.39
¬ Salient(hit bottle, be motivated by you be alchoholic)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.75
Plausible(hit bottle, be motivated by get drunk)
Evidence: 0.97
¬ Plausible(hit bottle, requires drink some alcohol)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.45
Salient(hit bottle, be motivated by get drunk)
Evidence: 0.56
¬ Salient(hit bottle, be motivated by drink booze)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.35
Typical(hit bottle, be motivated by get drunk)
Evidence: 0.45
¬ Typical(hit bottle, be motivated by you be alchoholic)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.81
Evidence: 0.45
Salient(hit bottle, be motivated by get drunk)
Evidence: 0.76
¬ Salient(hit bottle, requires drink some alcohol)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.45
Salient(hit bottle, be motivated by get drunk)
Evidence: 0.35
¬ Typical(hit bottle, be motivated by get drunk)
Evidence: 0.88
¬ Remarkable(hit bottle, be motivated by get drunk)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.75
Plausible(hit bottle, be motivated by get drunk)
Evidence: 0.35
¬ Typical(hit bottle, be motivated by get drunk)