hit bottle: be motivated by it to break

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by break it 1.00
be motivated by it to break 1.00
causes it break 0.92
causes break it 0.92
be motivated by open it 0.81
be motivated by have hard day at work 0.80
causes bottle to break 0.78
be used to relax after hard day 0.76
be motivated by forget your trouble 0.76
be motivated by forget 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.58
Plausible(hit bottle, be motivated by it to break)
Evidence: 0.38
¬ Salient(hit bottle, be motivated by it to break)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.71
Remarkable(hit bottle, be motivated by it to break)
Evidence: 0.67
¬ Remarkable(hit bottle, be motivated by break it)
0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.71
Remarkable(hit bottle, be motivated by it to break)
Evidence: 0.42
¬ Remarkable(hit bottle, causes it break)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.71
Remarkable(hit bottle, be motivated by it to break)
Evidence: 0.44
¬ Remarkable(hit bottle, causes break it)
0.68
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.38
Salient(hit bottle, be motivated by it to break)
Evidence: 0.33
¬ Salient(hit bottle, be motivated by break it)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.38
Salient(hit bottle, be motivated by it to break)
Evidence: 0.27
¬ Salient(hit bottle, causes break it)
0.65
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.58
Plausible(hit bottle, be motivated by it to break)
Evidence: 0.58
¬ Plausible(hit bottle, be motivated by break it)
0.64
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.61
Typical(hit bottle, be motivated by it to break)
Evidence: 0.63
¬ Typical(hit bottle, be motivated by break it)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.38
Salient(hit bottle, be motivated by it to break)
Evidence: 0.31
¬ Salient(hit bottle, causes it break)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.58
Plausible(hit bottle, be motivated by it to break)
Evidence: 0.48
¬ Plausible(hit bottle, causes break it)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.71
Remarkable(hit bottle, be motivated by it to break)
Evidence: 0.17
¬ Remarkable(hit bottle, be motivated by forget)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.38
Salient(hit bottle, be motivated by it to break)
Evidence: 0.09
¬ Salient(hit bottle, be motivated by forget)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.38
Salient(hit bottle, be motivated by it to break)
Evidence: 0.11
¬ Salient(hit bottle, be motivated by forget your trouble)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.71
Remarkable(hit bottle, be motivated by it to break)
Evidence: 0.24
¬ Remarkable(hit bottle, be motivated by forget your trouble)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.61
Typical(hit bottle, be motivated by it to break)
Evidence: 0.30
¬ Typical(hit bottle, causes bottle to break)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.71
Remarkable(hit bottle, be motivated by it to break)
Evidence: 0.53
¬ Remarkable(hit bottle, be motivated by open it)
0.58
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.58
Plausible(hit bottle, be motivated by it to break)
Evidence: 0.61
¬ Plausible(hit bottle, causes it break)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.71
Remarkable(hit bottle, be motivated by it to break)
Evidence: 0.40
¬ Remarkable(hit bottle, be used to relax after hard day)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.92
Evidence: 0.61
Typical(hit bottle, be motivated by it to break)
Evidence: 0.68
¬ Typical(hit bottle, causes it break)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.38
Salient(hit bottle, be motivated by it to break)
Evidence: 0.19
¬ Salient(hit bottle, be used to relax after hard day)
0.54
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.92
Evidence: 0.61
Typical(hit bottle, be motivated by it to break)
Evidence: 0.80
¬ Typical(hit bottle, causes break it)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.61
Typical(hit bottle, be motivated by it to break)
Evidence: 0.60
¬ Typical(hit bottle, be motivated by open it)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.71
Remarkable(hit bottle, be motivated by it to break)
Evidence: 0.71
¬ Remarkable(hit bottle, causes bottle to break)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.38
Salient(hit bottle, be motivated by it to break)
Evidence: 0.43
¬ Salient(hit bottle, be motivated by open it)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.58
Plausible(hit bottle, be motivated by it to break)
Evidence: 0.65
¬ Plausible(hit bottle, be motivated by open it)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.61
Typical(hit bottle, be motivated by it to break)
Evidence: 0.63
¬ Typical(hit bottle, be motivated by forget your trouble)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.58
Plausible(hit bottle, be motivated by it to break)
Evidence: 0.60
¬ Plausible(hit bottle, be used to relax after hard day)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.61
Typical(hit bottle, be motivated by it to break)
Evidence: 0.71
¬ Typical(hit bottle, be used to relax after hard day)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.61
Typical(hit bottle, be motivated by it to break)
Evidence: 0.73
¬ Typical(hit bottle, be motivated by forget)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.58
Plausible(hit bottle, be motivated by it to break)
Evidence: 0.70
¬ Plausible(hit bottle, be motivated by forget)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.38
Salient(hit bottle, be motivated by it to break)
Evidence: 0.52
¬ Salient(hit bottle, causes bottle to break)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.58
Plausible(hit bottle, be motivated by it to break)
Evidence: 0.73
¬ Plausible(hit bottle, be motivated by forget your trouble)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.58
Plausible(hit bottle, be motivated by it to break)
Evidence: 0.85
¬ Plausible(hit bottle, causes bottle to break)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.38
Salient(hit bottle, be motivated by it to break)
Evidence: 0.61
¬ Typical(hit bottle, be motivated by it to break)
Evidence: 0.71
¬ Remarkable(hit bottle, be motivated by it to break)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.58
Plausible(hit bottle, be motivated by it to break)
Evidence: 0.61
¬ Typical(hit bottle, be motivated by it to break)