hit bottle: be motivated by you be mad

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by you be mad 1.00
be used to angry person 0.82
be used to act stupid 0.80
be motivated by forget your trouble 0.80
be motivated by forget 0.79
be motivated by be sad 0.78
be motivated by have hard day at work 0.78
requires you to have fun 0.77
causes act foolish 0.75
be motivated by break it 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.68
Plausible(hit bottle, be motivated by you be mad)
Evidence: 0.42
¬ Salient(hit bottle, be motivated by you be mad)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.83
Remarkable(hit bottle, be motivated by you be mad)
Evidence: 0.19
¬ Remarkable(hit bottle, be used to angry person)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.83
Remarkable(hit bottle, be motivated by you be mad)
Evidence: 0.17
¬ Remarkable(hit bottle, be motivated by forget)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.83
Remarkable(hit bottle, be motivated by you be mad)
Evidence: 0.24
¬ Remarkable(hit bottle, be motivated by forget your trouble)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.42
Salient(hit bottle, be motivated by you be mad)
Evidence: 0.09
¬ Salient(hit bottle, be motivated by forget)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.42
Salient(hit bottle, be motivated by you be mad)
Evidence: 0.14
¬ Salient(hit bottle, be used to angry person)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.42
Salient(hit bottle, be motivated by you be mad)
Evidence: 0.11
¬ Salient(hit bottle, be motivated by forget your trouble)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.83
Remarkable(hit bottle, be motivated by you be mad)
Evidence: 0.53
¬ Remarkable(hit bottle, be used to act stupid)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.83
Remarkable(hit bottle, be motivated by you be mad)
Evidence: 0.48
¬ Remarkable(hit bottle, causes act foolish)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.83
Remarkable(hit bottle, be motivated by you be mad)
Evidence: 0.74
¬ Remarkable(hit bottle, requires you to have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.68
Plausible(hit bottle, be motivated by you be mad)
Evidence: 0.56
¬ Plausible(hit bottle, be used to angry person)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.83
Remarkable(hit bottle, be motivated by you be mad)
Evidence: 0.67
¬ Remarkable(hit bottle, be motivated by break it)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.68
Plausible(hit bottle, be motivated by you be mad)
Evidence: 0.64
¬ Plausible(hit bottle, be used to act stupid)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.68
Plausible(hit bottle, be motivated by you be mad)
Evidence: 0.51
¬ Plausible(hit bottle, causes act foolish)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.42
Salient(hit bottle, be motivated by you be mad)
Evidence: 0.39
¬ Salient(hit bottle, be used to act stupid)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.68
Plausible(hit bottle, be motivated by you be mad)
Evidence: 0.70
¬ Plausible(hit bottle, be motivated by forget)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.68
Plausible(hit bottle, be motivated by you be mad)
Evidence: 0.58
¬ Plausible(hit bottle, be motivated by break it)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.68
Plausible(hit bottle, be motivated by you be mad)
Evidence: 0.73
¬ Plausible(hit bottle, be motivated by forget your trouble)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.42
Salient(hit bottle, be motivated by you be mad)
Evidence: 0.33
¬ Salient(hit bottle, be motivated by break it)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.68
Plausible(hit bottle, be motivated by you be mad)
Evidence: 0.70
¬ Plausible(hit bottle, requires you to have fun)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.42
Salient(hit bottle, be motivated by you be mad)
Evidence: 0.40
¬ Salient(hit bottle, requires you to have fun)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.42
Salient(hit bottle, be motivated by you be mad)
Evidence: 0.41
¬ Salient(hit bottle, causes act foolish)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.46
Typical(hit bottle, be motivated by you be mad)
Evidence: 0.48
¬ Typical(hit bottle, requires you to have fun)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.46
Typical(hit bottle, be motivated by you be mad)
Evidence: 0.61
¬ Typical(hit bottle, be used to act stupid)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.46
Typical(hit bottle, be motivated by you be mad)
Evidence: 0.63
¬ Typical(hit bottle, be motivated by forget your trouble)
0.42
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.46
Typical(hit bottle, be motivated by you be mad)
Evidence: 0.63
¬ Typical(hit bottle, be motivated by break it)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.46
Typical(hit bottle, be motivated by you be mad)
Evidence: 0.73
¬ Typical(hit bottle, be motivated by forget)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.75
Evidence: 0.46
Typical(hit bottle, be motivated by you be mad)
Evidence: 0.74
¬ Typical(hit bottle, causes act foolish)
0.38
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.82
Evidence: 0.46
Typical(hit bottle, be motivated by you be mad)
Evidence: 0.85
¬ Typical(hit bottle, be used to angry person)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.42
Salient(hit bottle, be motivated by you be mad)
Evidence: 0.46
¬ Typical(hit bottle, be motivated by you be mad)
Evidence: 0.83
¬ Remarkable(hit bottle, be motivated by you be mad)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.68
Plausible(hit bottle, be motivated by you be mad)
Evidence: 0.46
¬ Typical(hit bottle, be motivated by you be mad)