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hit bottle
:
be used to act loud
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to act loud
1.00
be used to act stupid
0.82
causes act foolish
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.82
Similarity weight:
1.00
Evidence:
0.59
Plausible(
hit bottle
,
be used to act loud
)
⋁
Evidence:
0.43
¬ Salient(
hit bottle
,
be used to act loud
)
Similarity expansion
0.56
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.82
Evidence:
0.68
Typical(
hit bottle
,
be used to act loud
)
⋁
Evidence:
0.61
¬ Typical(
hit bottle
,
be used to act stupid
)
0.54
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.82
Evidence:
0.43
Salient(
hit bottle
,
be used to act loud
)
⋁
Evidence:
0.39
¬ Salient(
hit bottle
,
be used to act stupid
)
0.52
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.82
Evidence:
0.59
Plausible(
hit bottle
,
be used to act loud
)
⋁
Evidence:
0.64
¬ Plausible(
hit bottle
,
be used to act stupid
)
0.51
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.76
Evidence:
0.59
Plausible(
hit bottle
,
be used to act loud
)
⋁
Evidence:
0.51
¬ Plausible(
hit bottle
,
causes act foolish
)
0.50
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.76
Evidence:
0.43
Salient(
hit bottle
,
be used to act loud
)
⋁
Evidence:
0.41
¬ Salient(
hit bottle
,
causes act foolish
)
0.49
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.76
Evidence:
0.68
Typical(
hit bottle
,
be used to act loud
)
⋁
Evidence:
0.74
¬ Typical(
hit bottle
,
causes act foolish
)
0.49
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.82
Evidence:
0.42
Remarkable(
hit bottle
,
be used to act loud
)
⋁
Evidence:
0.53
¬ Remarkable(
hit bottle
,
be used to act stupid
)
0.47
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.76
Evidence:
0.42
Remarkable(
hit bottle
,
be used to act loud
)
⋁
Evidence:
0.48
¬ Remarkable(
hit bottle
,
causes act foolish
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.84
Similarity weight:
1.00
Evidence:
0.43
Salient(
hit bottle
,
be used to act loud
)
⋁
Evidence:
0.68
¬ Typical(
hit bottle
,
be used to act loud
)
⋁
Evidence:
0.42
¬ Remarkable(
hit bottle
,
be used to act loud
)
Typical implies Plausible
0.34
Rule weight:
0.48
Evidence weight:
0.72
Similarity weight:
1.00
Evidence:
0.59
Plausible(
hit bottle
,
be used to act loud
)
⋁
Evidence:
0.68
¬ Typical(
hit bottle
,
be used to act loud
)