hit bottle: be used to act stupid

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to act stupid 1.00
causes act foolish 0.91
be used to act loud 0.82
be motivated by you be mad 0.80
be used to angry person 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.64
Plausible(hit bottle, be used to act stupid)
Evidence: 0.39
¬ Salient(hit bottle, be used to act stupid)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.64
Plausible(hit bottle, be used to act stupid)
Evidence: 0.51
¬ Plausible(hit bottle, causes act foolish)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.91
Evidence: 0.53
Remarkable(hit bottle, be used to act stupid)
Evidence: 0.48
¬ Remarkable(hit bottle, causes act foolish)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.39
Salient(hit bottle, be used to act stupid)
Evidence: 0.14
¬ Salient(hit bottle, be used to angry person)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.53
Remarkable(hit bottle, be used to act stupid)
Evidence: 0.19
¬ Remarkable(hit bottle, be used to angry person)
0.58
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.91
Evidence: 0.39
Salient(hit bottle, be used to act stupid)
Evidence: 0.41
¬ Salient(hit bottle, causes act foolish)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.61
Typical(hit bottle, be used to act stupid)
Evidence: 0.46
¬ Typical(hit bottle, be motivated by you be mad)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.53
Remarkable(hit bottle, be used to act stupid)
Evidence: 0.42
¬ Remarkable(hit bottle, be used to act loud)
0.55
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.91
Evidence: 0.61
Typical(hit bottle, be used to act stupid)
Evidence: 0.74
¬ Typical(hit bottle, causes act foolish)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.64
Plausible(hit bottle, be used to act stupid)
Evidence: 0.59
¬ Plausible(hit bottle, be used to act loud)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.64
Plausible(hit bottle, be used to act stupid)
Evidence: 0.68
¬ Plausible(hit bottle, be motivated by you be mad)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.39
Salient(hit bottle, be used to act stupid)
Evidence: 0.43
¬ Salient(hit bottle, be used to act loud)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.61
Typical(hit bottle, be used to act stupid)
Evidence: 0.68
¬ Typical(hit bottle, be used to act loud)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.64
Plausible(hit bottle, be used to act stupid)
Evidence: 0.56
¬ Plausible(hit bottle, be used to angry person)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.39
Salient(hit bottle, be used to act stupid)
Evidence: 0.42
¬ Salient(hit bottle, be motivated by you be mad)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.61
Typical(hit bottle, be used to act stupid)
Evidence: 0.85
¬ Typical(hit bottle, be used to angry person)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.53
Remarkable(hit bottle, be used to act stupid)
Evidence: 0.83
¬ Remarkable(hit bottle, be motivated by you be mad)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.39
Salient(hit bottle, be used to act stupid)
Evidence: 0.61
¬ Typical(hit bottle, be used to act stupid)
Evidence: 0.53
¬ Remarkable(hit bottle, be used to act stupid)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.64
Plausible(hit bottle, be used to act stupid)
Evidence: 0.61
¬ Typical(hit bottle, be used to act stupid)