hit bottle: be used to drink oneself into stupor

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to drink oneself into stupor 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.66
Plausible(hit bottle, be used to drink oneself into stupor)
Evidence: 0.02
¬ Salient(hit bottle, be used to drink oneself into stupor)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.02
Salient(hit bottle, be used to drink oneself into stupor)
Evidence: 0.91
¬ Typical(hit bottle, be used to drink oneself into stupor)
Evidence: 0.03
¬ Remarkable(hit bottle, be used to drink oneself into stupor)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.66
Plausible(hit bottle, be used to drink oneself into stupor)
Evidence: 0.91
¬ Typical(hit bottle, be used to drink oneself into stupor)