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hit bottle
:
be used to drink oneself into stupor
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to drink oneself into stupor
1.00
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.28
Rule weight:
0.28
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.66
Plausible(
hit bottle
,
be used to drink oneself into stupor
)
⋁
Evidence:
0.02
¬ Salient(
hit bottle
,
be used to drink oneself into stupor
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.97
Similarity weight:
1.00
Evidence:
0.02
Salient(
hit bottle
,
be used to drink oneself into stupor
)
⋁
Evidence:
0.91
¬ Typical(
hit bottle
,
be used to drink oneself into stupor
)
⋁
Evidence:
0.03
¬ Remarkable(
hit bottle
,
be used to drink oneself into stupor
)
Typical implies Plausible
0.33
Rule weight:
0.48
Evidence weight:
0.69
Similarity weight:
1.00
Evidence:
0.66
Plausible(
hit bottle
,
be used to drink oneself into stupor
)
⋁
Evidence:
0.91
¬ Typical(
hit bottle
,
be used to drink oneself into stupor
)