hit bottle: causes get inedbrated

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes get inedbrated 1.00
causes self-destruction 0.86
causes lose your job 0.79
causes pass out 0.78
causes it break 0.78
causes break it 0.78
requires get yorself likkered up 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.58
Plausible(hit bottle, causes get inedbrated)
Evidence: 0.41
¬ Salient(hit bottle, causes get inedbrated)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.62
Remarkable(hit bottle, causes get inedbrated)
Evidence: 0.15
¬ Remarkable(hit bottle, causes self-destruction)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.41
Salient(hit bottle, causes get inedbrated)
Evidence: 0.15
¬ Salient(hit bottle, causes self-destruction)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.41
Salient(hit bottle, causes get inedbrated)
Evidence: 0.13
¬ Salient(hit bottle, requires get yorself likkered up)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.62
Remarkable(hit bottle, causes get inedbrated)
Evidence: 0.24
¬ Remarkable(hit bottle, requires get yorself likkered up)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.86
Evidence: 0.58
Plausible(hit bottle, causes get inedbrated)
Evidence: 0.47
¬ Plausible(hit bottle, causes self-destruction)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.41
Salient(hit bottle, causes get inedbrated)
Evidence: 0.26
¬ Salient(hit bottle, causes lose your job)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.62
Remarkable(hit bottle, causes get inedbrated)
Evidence: 0.42
¬ Remarkable(hit bottle, causes lose your job)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.62
Remarkable(hit bottle, causes get inedbrated)
Evidence: 0.42
¬ Remarkable(hit bottle, causes it break)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.58
Plausible(hit bottle, causes get inedbrated)
Evidence: 0.39
¬ Plausible(hit bottle, causes pass out)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.41
Salient(hit bottle, causes get inedbrated)
Evidence: 0.27
¬ Salient(hit bottle, causes break it)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.62
Remarkable(hit bottle, causes get inedbrated)
Evidence: 0.44
¬ Remarkable(hit bottle, causes break it)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.62
Remarkable(hit bottle, causes get inedbrated)
Evidence: 0.45
¬ Remarkable(hit bottle, causes pass out)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.41
Salient(hit bottle, causes get inedbrated)
Evidence: 0.31
¬ Salient(hit bottle, causes it break)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.58
Plausible(hit bottle, causes get inedbrated)
Evidence: 0.48
¬ Plausible(hit bottle, causes break it)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.58
Plausible(hit bottle, causes get inedbrated)
Evidence: 0.51
¬ Plausible(hit bottle, causes lose your job)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.41
Salient(hit bottle, causes get inedbrated)
Evidence: 0.35
¬ Salient(hit bottle, causes pass out)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.63
Typical(hit bottle, causes get inedbrated)
Evidence: 0.63
¬ Typical(hit bottle, requires get yorself likkered up)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.63
Typical(hit bottle, causes get inedbrated)
Evidence: 0.68
¬ Typical(hit bottle, causes it break)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.58
Plausible(hit bottle, causes get inedbrated)
Evidence: 0.61
¬ Plausible(hit bottle, causes it break)
0.48
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.86
Evidence: 0.63
Typical(hit bottle, causes get inedbrated)
Evidence: 0.94
¬ Typical(hit bottle, causes self-destruction)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.63
Typical(hit bottle, causes get inedbrated)
Evidence: 0.78
¬ Typical(hit bottle, causes lose your job)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.63
Typical(hit bottle, causes get inedbrated)
Evidence: 0.80
¬ Typical(hit bottle, causes break it)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.58
Plausible(hit bottle, causes get inedbrated)
Evidence: 0.73
¬ Plausible(hit bottle, requires get yorself likkered up)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.63
Typical(hit bottle, causes get inedbrated)
Evidence: 0.88
¬ Typical(hit bottle, causes pass out)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.41
Salient(hit bottle, causes get inedbrated)
Evidence: 0.63
¬ Typical(hit bottle, causes get inedbrated)
Evidence: 0.62
¬ Remarkable(hit bottle, causes get inedbrated)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.58
Plausible(hit bottle, causes get inedbrated)
Evidence: 0.63
¬ Typical(hit bottle, causes get inedbrated)