hit bottle: requires get glass

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get glass 1.00
requires have bottle 0.80
requires open bottle 0.80
requires throw something at bottle 0.79
requires buy bottle 0.79
requires bottle 0.79
requires knock down support bottle 0.76
causes touch bottle 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.84
Plausible(hit bottle, requires get glass)
Evidence: 0.43
¬ Salient(hit bottle, requires get glass)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.37
Typical(hit bottle, requires get glass)
Evidence: 0.10
¬ Typical(hit bottle, requires have bottle)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.37
Typical(hit bottle, requires get glass)
Evidence: 0.09
¬ Typical(hit bottle, requires bottle)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.37
Typical(hit bottle, requires get glass)
Evidence: 0.18
¬ Typical(hit bottle, requires throw something at bottle)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.84
Plausible(hit bottle, requires get glass)
Evidence: 0.91
¬ Plausible(hit bottle, requires open bottle)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.84
Plausible(hit bottle, requires get glass)
Evidence: 0.88
¬ Plausible(hit bottle, requires buy bottle)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.84
Plausible(hit bottle, requires get glass)
Evidence: 0.97
¬ Plausible(hit bottle, requires have bottle)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.37
Typical(hit bottle, requires get glass)
Evidence: 0.24
¬ Typical(hit bottle, requires open bottle)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.84
Plausible(hit bottle, requires get glass)
Evidence: 0.93
¬ Plausible(hit bottle, requires throw something at bottle)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.84
Plausible(hit bottle, requires get glass)
Evidence: 0.77
¬ Plausible(hit bottle, requires knock down support bottle)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.37
Typical(hit bottle, requires get glass)
Evidence: 0.24
¬ Typical(hit bottle, requires buy bottle)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.84
Plausible(hit bottle, requires get glass)
Evidence: 0.97
¬ Plausible(hit bottle, requires bottle)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.84
Plausible(hit bottle, requires get glass)
Evidence: 0.88
¬ Plausible(hit bottle, causes touch bottle)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.37
Typical(hit bottle, requires get glass)
Evidence: 0.25
¬ Typical(hit bottle, causes touch bottle)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.43
Salient(hit bottle, requires get glass)
Evidence: 0.36
¬ Salient(hit bottle, requires open bottle)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.43
Salient(hit bottle, requires get glass)
Evidence: 0.38
¬ Salient(hit bottle, requires knock down support bottle)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.43
Salient(hit bottle, requires get glass)
Evidence: 0.46
¬ Salient(hit bottle, requires buy bottle)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.37
Typical(hit bottle, requires get glass)
Evidence: 0.42
¬ Typical(hit bottle, requires knock down support bottle)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.40
Remarkable(hit bottle, requires get glass)
Evidence: 0.54
¬ Remarkable(hit bottle, requires open bottle)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.43
Salient(hit bottle, requires get glass)
Evidence: 0.57
¬ Salient(hit bottle, requires throw something at bottle)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.75
Evidence: 0.43
Salient(hit bottle, requires get glass)
Evidence: 0.69
¬ Salient(hit bottle, causes touch bottle)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.40
Remarkable(hit bottle, requires get glass)
Evidence: 0.68
¬ Remarkable(hit bottle, requires knock down support bottle)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.79
Evidence: 0.40
Remarkable(hit bottle, requires get glass)
Evidence: 0.72
¬ Remarkable(hit bottle, requires throw something at bottle)
0.37
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.75
Evidence: 0.40
Remarkable(hit bottle, requires get glass)
Evidence: 0.70
¬ Remarkable(hit bottle, causes touch bottle)
0.37
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.80
Evidence: 0.43
Salient(hit bottle, requires get glass)
Evidence: 0.80
¬ Salient(hit bottle, requires have bottle)
0.36
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.40
Remarkable(hit bottle, requires get glass)
Evidence: 0.77
¬ Remarkable(hit bottle, requires bottle)
0.36
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.40
Remarkable(hit bottle, requires get glass)
Evidence: 0.78
¬ Remarkable(hit bottle, requires buy bottle)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.43
Salient(hit bottle, requires get glass)
Evidence: 0.83
¬ Salient(hit bottle, requires bottle)
0.35
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.80
Evidence: 0.40
Remarkable(hit bottle, requires get glass)
Evidence: 0.80
¬ Remarkable(hit bottle, requires have bottle)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.43
Salient(hit bottle, requires get glass)
Evidence: 0.37
¬ Typical(hit bottle, requires get glass)
Evidence: 0.40
¬ Remarkable(hit bottle, requires get glass)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.84
Plausible(hit bottle, requires get glass)
Evidence: 0.37
¬ Typical(hit bottle, requires get glass)