homeless person: get murdered

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents person
Weight: 0.82
, individual
Weight: 0.61
, population
Weight: 0.61
, thing
Weight: 0.60
Siblings elderly person
Weight: 0.42
, one person
Weight: 0.41
, dead person
Weight: 0.41
, homeless
Weight: 0.40

Related properties

Property Similarity
get murdered 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.12
Plausible(homeless person, get murdered)
Evidence: 0.12
¬ Salient(homeless person, get murdered)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.12
Salient(homeless person, get murdered)
Evidence: 0.41
¬ Typical(homeless person, get murdered)
Evidence: 0.10
¬ Remarkable(homeless person, get murdered)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.12
Plausible(homeless person, get murdered)
Evidence: 0.41
¬ Typical(homeless person, get murdered)