hook: be good guy in pan

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents piece
Weight: 0.61
, movie
Weight: 0.57
, hit
Weight: 0.55
, mechanism
Weight: 0.55
Siblings screw
Weight: 0.61
, gaff
Weight: 0.34
, rip
Weight: 0.32
, big bang
Weight: 0.31

Related properties

Property Similarity
be good guy in pan 1.00
turn bad in pan 0.91
be american in pan 0.86
kill peter pan 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.69
Plausible(hook, be good guy in pan)
Evidence: 0.74
¬ Salient(hook, be good guy in pan)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.74
Salient(hook, be good guy in pan)
Evidence: 0.40
¬ Salient(hook, turn bad in pan)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.57
Remarkable(hook, be good guy in pan)
Evidence: 0.26
¬ Remarkable(hook, turn bad in pan)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.74
Salient(hook, be good guy in pan)
Evidence: 0.37
¬ Salient(hook, be american in pan)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.57
Remarkable(hook, be good guy in pan)
Evidence: 0.29
¬ Remarkable(hook, be american in pan)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.74
Salient(hook, be good guy in pan)
Evidence: 0.14
¬ Salient(hook, kill peter pan)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.69
Plausible(hook, be good guy in pan)
Evidence: 0.14
¬ Plausible(hook, kill peter pan)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.73
Typical(hook, be good guy in pan)
Evidence: 0.67
¬ Typical(hook, turn bad in pan)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.57
Remarkable(hook, be good guy in pan)
Evidence: 0.14
¬ Remarkable(hook, kill peter pan)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.69
Plausible(hook, be good guy in pan)
Evidence: 0.49
¬ Plausible(hook, be american in pan)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.73
Typical(hook, be good guy in pan)
Evidence: 0.66
¬ Typical(hook, be american in pan)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.73
Typical(hook, be good guy in pan)
Evidence: 0.37
¬ Typical(hook, kill peter pan)
0.56
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.91
Evidence: 0.69
Plausible(hook, be good guy in pan)
Evidence: 0.90
¬ Plausible(hook, turn bad in pan)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.74
Salient(hook, be good guy in pan)
Evidence: 0.73
¬ Typical(hook, be good guy in pan)
Evidence: 0.57
¬ Remarkable(hook, be good guy in pan)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.69
Plausible(hook, be good guy in pan)
Evidence: 0.73
¬ Typical(hook, be good guy in pan)