hook: become enemies

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents piece
Weight: 0.61
, movie
Weight: 0.57
, hit
Weight: 0.55
, mechanism
Weight: 0.55
Siblings screw
Weight: 0.61
, gaff
Weight: 0.34
, rip
Weight: 0.32
, big bang
Weight: 0.31

Related properties

Property Similarity
become enemies 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(hook, become enemies)
Evidence: 0.84
¬ Salient(hook, become enemies)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.84
Salient(hook, become enemies)
Evidence: 0.77
¬ Typical(hook, become enemies)
Evidence: 0.55
¬ Remarkable(hook, become enemies)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(hook, become enemies)
Evidence: 0.77
¬ Typical(hook, become enemies)