hook: turn bad in pan

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents piece
Weight: 0.61
, movie
Weight: 0.57
, hit
Weight: 0.55
, mechanism
Weight: 0.55
Siblings screw
Weight: 0.61
, gaff
Weight: 0.34
, rip
Weight: 0.32
, big bang
Weight: 0.31

Related properties

Property Similarity
turn bad in pan 1.00
be good guy in pan 0.91
be american in pan 0.88
kill peter pan 0.84
turn bad 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.90
Plausible(hook, turn bad in pan)
Evidence: 0.40
¬ Salient(hook, turn bad in pan)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.90
Plausible(hook, turn bad in pan)
Evidence: 0.69
¬ Plausible(hook, be good guy in pan)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.90
Plausible(hook, turn bad in pan)
Evidence: 0.49
¬ Plausible(hook, be american in pan)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.90
Plausible(hook, turn bad in pan)
Evidence: 0.14
¬ Plausible(hook, kill peter pan)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.90
Plausible(hook, turn bad in pan)
Evidence: 0.10
¬ Plausible(hook, turn bad)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.40
Salient(hook, turn bad in pan)
Evidence: 0.14
¬ Salient(hook, kill peter pan)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.40
Salient(hook, turn bad in pan)
Evidence: 0.11
¬ Salient(hook, turn bad)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.26
Remarkable(hook, turn bad in pan)
Evidence: 0.14
¬ Remarkable(hook, kill peter pan)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.26
Remarkable(hook, turn bad in pan)
Evidence: 0.11
¬ Remarkable(hook, turn bad)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.67
Typical(hook, turn bad in pan)
Evidence: 0.37
¬ Typical(hook, kill peter pan)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.67
Typical(hook, turn bad in pan)
Evidence: 0.34
¬ Typical(hook, turn bad)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.67
Typical(hook, turn bad in pan)
Evidence: 0.66
¬ Typical(hook, be american in pan)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.67
Typical(hook, turn bad in pan)
Evidence: 0.73
¬ Typical(hook, be good guy in pan)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.26
Remarkable(hook, turn bad in pan)
Evidence: 0.29
¬ Remarkable(hook, be american in pan)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.40
Salient(hook, turn bad in pan)
Evidence: 0.37
¬ Salient(hook, be american in pan)
0.44
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.91
Evidence: 0.26
Remarkable(hook, turn bad in pan)
Evidence: 0.57
¬ Remarkable(hook, be good guy in pan)
0.43
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.91
Evidence: 0.40
Salient(hook, turn bad in pan)
Evidence: 0.74
¬ Salient(hook, be good guy in pan)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.40
Salient(hook, turn bad in pan)
Evidence: 0.67
¬ Typical(hook, turn bad in pan)
Evidence: 0.26
¬ Remarkable(hook, turn bad in pan)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.90
Plausible(hook, turn bad in pan)
Evidence: 0.67
¬ Typical(hook, turn bad in pan)