howl with laughter: requires hang out with funny person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires hang out with funny person 1.00
requires find something funny 0.91
requires see something funny 0.90
requires watch something funny 0.89
requires spend time with funny person 0.89
requires think of something funny 0.89
causes person to look at you funny 0.89
be motivated by someone say really funny joke 0.88
requires read something funny 0.88
requires read something very funny 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.98
Plausible(howl with laughter, requires hang out with funny person)
Evidence: 0.74
¬ Salient(howl with laughter, requires hang out with funny person)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.98
Plausible(howl with laughter, requires hang out with funny person)
Evidence: 0.99
¬ Plausible(howl with laughter, requires find something funny)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.97
Remarkable(howl with laughter, requires hang out with funny person)
Evidence: 0.97
¬ Remarkable(howl with laughter, requires find something funny)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.04
Typical(howl with laughter, requires hang out with funny person)
Evidence: 0.03
¬ Typical(howl with laughter, requires find something funny)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.98
Plausible(howl with laughter, requires hang out with funny person)
Evidence: 0.99
¬ Plausible(howl with laughter, requires watch something funny)
0.75
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.98
Plausible(howl with laughter, requires hang out with funny person)
Evidence: 0.98
¬ Plausible(howl with laughter, requires spend time with funny person)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.98
Plausible(howl with laughter, requires hang out with funny person)
Evidence: 1.00
¬ Plausible(howl with laughter, requires think of something funny)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.98
Plausible(howl with laughter, requires hang out with funny person)
Evidence: 0.99
¬ Plausible(howl with laughter, causes person to look at you funny)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.98
Plausible(howl with laughter, requires hang out with funny person)
Evidence: 0.99
¬ Plausible(howl with laughter, requires read something funny)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.04
Typical(howl with laughter, requires hang out with funny person)
Evidence: 0.02
¬ Typical(howl with laughter, requires think of something funny)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.04
Typical(howl with laughter, requires hang out with funny person)
Evidence: 0.03
¬ Typical(howl with laughter, requires watch something funny)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.98
Plausible(howl with laughter, requires hang out with funny person)
Evidence: 0.98
¬ Plausible(howl with laughter, requires read something very funny)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.97
Remarkable(howl with laughter, requires hang out with funny person)
Evidence: 0.97
¬ Remarkable(howl with laughter, requires watch something funny)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.97
Remarkable(howl with laughter, requires hang out with funny person)
Evidence: 0.97
¬ Remarkable(howl with laughter, requires spend time with funny person)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.97
Remarkable(howl with laughter, requires hang out with funny person)
Evidence: 0.97
¬ Remarkable(howl with laughter, requires think of something funny)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.97
Remarkable(howl with laughter, requires hang out with funny person)
Evidence: 0.97
¬ Remarkable(howl with laughter, causes person to look at you funny)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.04
Typical(howl with laughter, requires hang out with funny person)
Evidence: 0.03
¬ Typical(howl with laughter, requires read something funny)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.04
Typical(howl with laughter, requires hang out with funny person)
Evidence: 0.03
¬ Typical(howl with laughter, causes person to look at you funny)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.97
Remarkable(howl with laughter, requires hang out with funny person)
Evidence: 0.97
¬ Remarkable(howl with laughter, requires read something funny)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.97
Remarkable(howl with laughter, requires hang out with funny person)
Evidence: 0.97
¬ Remarkable(howl with laughter, requires read something very funny)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.04
Typical(howl with laughter, requires hang out with funny person)
Evidence: 0.04
¬ Typical(howl with laughter, requires spend time with funny person)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.04
Typical(howl with laughter, requires hang out with funny person)
Evidence: 0.04
¬ Typical(howl with laughter, requires read something very funny)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.74
Salient(howl with laughter, requires hang out with funny person)
Evidence: 0.73
¬ Salient(howl with laughter, requires spend time with funny person)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.74
Salient(howl with laughter, requires hang out with funny person)
Evidence: 0.80
¬ Salient(howl with laughter, requires find something funny)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.74
Salient(howl with laughter, requires hang out with funny person)
Evidence: 0.73
¬ Salient(howl with laughter, causes person to look at you funny)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.74
Salient(howl with laughter, requires hang out with funny person)
Evidence: 0.75
¬ Salient(howl with laughter, requires read something very funny)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.74
Salient(howl with laughter, requires hang out with funny person)
Evidence: 0.84
¬ Salient(howl with laughter, requires watch something funny)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.74
Salient(howl with laughter, requires hang out with funny person)
Evidence: 0.84
¬ Salient(howl with laughter, requires read something funny)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.89
Evidence: 0.74
Salient(howl with laughter, requires hang out with funny person)
Evidence: 0.88
¬ Salient(howl with laughter, requires think of something funny)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.74
Salient(howl with laughter, requires hang out with funny person)
Evidence: 0.04
¬ Typical(howl with laughter, requires hang out with funny person)
Evidence: 0.97
¬ Remarkable(howl with laughter, requires hang out with funny person)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(howl with laughter, requires hang out with funny person)
Evidence: 0.04
¬ Typical(howl with laughter, requires hang out with funny person)