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howl with laughter
:
requires talk to another person
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires talk to another person
1.00
be motivated by someone tell you joke
0.83
requires listen to person joke
0.82
requires spend time with funny person
0.82
be motivated by someone tell joke
0.82
be motivated by you hear good joke
0.80
requires hang out with funny person
0.79
be motivated by someone say really funny joke
0.79
be motivated by someone tell funny story
0.79
requires hear good joke
0.79
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.28
Rule weight:
0.28
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.98
Plausible(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.82
¬ Salient(
howl with laughter
,
requires talk to another person
)
Similarity expansion
0.69
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.83
Evidence:
0.98
Plausible(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.98
¬ Plausible(
howl with laughter
,
be motivated by someone tell you joke
)
0.69
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.82
Evidence:
0.98
Plausible(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.97
¬ Plausible(
howl with laughter
,
requires listen to person joke
)
0.68
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.82
Evidence:
0.98
Plausible(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.98
¬ Plausible(
howl with laughter
,
requires spend time with funny person
)
0.68
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.82
Evidence:
0.98
Plausible(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.97
¬ Plausible(
howl with laughter
,
be motivated by someone tell joke
)
0.68
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.83
Evidence:
0.08
Typical(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.04
¬ Typical(
howl with laughter
,
be motivated by someone tell you joke
)
0.67
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.82
Evidence:
0.08
Typical(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.04
¬ Typical(
howl with laughter
,
requires spend time with funny person
)
0.67
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.80
Evidence:
0.98
Plausible(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.98
¬ Plausible(
howl with laughter
,
be motivated by you hear good joke
)
0.67
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.82
Evidence:
0.08
Typical(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.05
¬ Typical(
howl with laughter
,
requires listen to person joke
)
0.67
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.82
Evidence:
0.08
Typical(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.05
¬ Typical(
howl with laughter
,
be motivated by someone tell joke
)
0.66
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.79
Evidence:
0.98
Plausible(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.98
¬ Plausible(
howl with laughter
,
requires hang out with funny person
)
0.66
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.80
Evidence:
0.08
Typical(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.04
¬ Typical(
howl with laughter
,
be motivated by you hear good joke
)
0.65
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.79
Evidence:
0.08
Typical(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.04
¬ Typical(
howl with laughter
,
requires hang out with funny person
)
0.63
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.83
Evidence:
0.89
Remarkable(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.97
¬ Remarkable(
howl with laughter
,
be motivated by someone tell you joke
)
0.62
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.82
Evidence:
0.89
Remarkable(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.96
¬ Remarkable(
howl with laughter
,
requires listen to person joke
)
0.62
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.82
Evidence:
0.89
Remarkable(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.97
¬ Remarkable(
howl with laughter
,
requires spend time with funny person
)
0.62
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.82
Evidence:
0.89
Remarkable(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.97
¬ Remarkable(
howl with laughter
,
be motivated by someone tell joke
)
0.62
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.83
Evidence:
0.82
Salient(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.71
¬ Salient(
howl with laughter
,
be motivated by someone tell you joke
)
0.62
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.82
Evidence:
0.82
Salient(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.67
¬ Salient(
howl with laughter
,
requires listen to person joke
)
0.61
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.82
Evidence:
0.82
Salient(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.69
¬ Salient(
howl with laughter
,
be motivated by someone tell joke
)
0.61
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.80
Evidence:
0.89
Remarkable(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.97
¬ Remarkable(
howl with laughter
,
be motivated by you hear good joke
)
0.61
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.82
Evidence:
0.82
Salient(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.73
¬ Salient(
howl with laughter
,
requires spend time with funny person
)
0.60
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.79
Evidence:
0.89
Remarkable(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.97
¬ Remarkable(
howl with laughter
,
requires hang out with funny person
)
0.60
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.80
Evidence:
0.82
Salient(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.70
¬ Salient(
howl with laughter
,
be motivated by you hear good joke
)
0.59
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.79
Evidence:
0.82
Salient(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.74
¬ Salient(
howl with laughter
,
requires hang out with funny person
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.82
Salient(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.08
¬ Typical(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.89
¬ Remarkable(
howl with laughter
,
requires talk to another person
)
Typical implies Plausible
0.48
Rule weight:
0.48
Evidence weight:
1.00
Similarity weight:
1.00
Evidence:
0.98
Plausible(
howl with laughter
,
requires talk to another person
)
⋁
Evidence:
0.08
¬ Typical(
howl with laughter
,
requires talk to another person
)