human be: train dog to play game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
train dog to play game 1.00
wants to play game 0.85
wants to play 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.56
Plausible(human be, train dog to play game)
Evidence: 0.03
¬ Salient(human be, train dog to play game)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.93
Typical(human be, train dog to play game)
Evidence: 0.80
¬ Typical(human be, wants to play game)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.93
Typical(human be, train dog to play game)
Evidence: 0.75
¬ Typical(human be, wants to play)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.56
Plausible(human be, train dog to play game)
Evidence: 0.39
¬ Plausible(human be, wants to play game)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.56
Plausible(human be, train dog to play game)
Evidence: 0.44
¬ Plausible(human be, wants to play)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.03
Salient(human be, train dog to play game)
Evidence: 0.35
¬ Salient(human be, wants to play game)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.03
Salient(human be, train dog to play game)
Evidence: 0.36
¬ Salient(human be, wants to play)
0.37
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.85
Evidence: 0.07
Remarkable(human be, train dog to play game)
Evidence: 0.53
¬ Remarkable(human be, wants to play game)
0.35
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.78
Evidence: 0.07
Remarkable(human be, train dog to play game)
Evidence: 0.51
¬ Remarkable(human be, wants to play)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.03
Salient(human be, train dog to play game)
Evidence: 0.93
¬ Typical(human be, train dog to play game)
Evidence: 0.07
¬ Remarkable(human be, train dog to play game)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.56
Plausible(human be, train dog to play game)
Evidence: 0.93
¬ Typical(human be, train dog to play game)